Be honest: is this just an OpenFront clone? https://openfront.io/ It's fine if it's just a fan-clone, but you really need to be explicit about where the idea (and code) came from if that's what you've done.
The idea definitely came from openfront and territorial, I've played both. But this codebase has nothing to do with them, it was built from scratch.
To clarify: I was pretty torn when I had seen the video of your project; I hadn't played a round because of the queue. I was sitting there and thinking, "Well, if you have the idea of spreading between areas over a top-down static map, and you want any kind of modern weaponry in it...how do you not end up looking like OpenFront or some variation of 4x games?" I think the answer is essentially that...you don't. It's just kind of how it ends up looking.
I think I was a little bit more suspicious of your project in particular because the UI layout looks/looked exceptionally close to OpenFront's. But again, it's kind of a standard expectation thing. "Where should we put chat? Well, probably off to one side. Where do you put notifications? In that same area, I guess?" Etc. There's a natural progression of similarities.
Basically, I was wavering a bit, but jumped the gun because I was angry about things that had nothing to do with you or your work. I am sorry about that! I hope your project does well.