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Show HN: I built a refinery simulator game to explain job to my kids

fuelingcuriosity.com

41–50 of 57 posts

Re: Show HN: I built a refinery simulator game to explain job to my kids

#41

This is amazing, and there should be these for every profession and job in the world. However, I also want to be able to auto-speedrun something like this, without intentionally "playing" a game. So that I can sit back and watch what's involved in a profession, without having to make lots of decisions.

Interesting! I could add a “just the facts” button in the bottom section that lets you go through all the fun fact slides I built?

Also, thank you for the compliment! I would love to partner with folks to build more professions and host them under Fueling Curiosity.

Re: Show HN: I built a refinery simulator game to explain job to my kids

#44

TIL I should never be responsible for hot swapping pumps! Great idea and execution. We need more of these types of projects to exist in the world.

I hope you found the procedure! Sometimes learning by failure and that your intuition doesn’t always win is the best lesson! Thanks for playing!

Re: Show HN: I built a refinery simulator game to explain job to my kids

#45

Earlier quoted context omitted.

Ah interesting, I have playtested on safari, chrome, and edge. I’ll have to look into what’s unique there. Thank you!

I figured out why it wouldn't work on my machine: @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; } } With reduced-motion enabled (which is basically required in Tahoe :eyeroll:), animations complete immediately and there is no chance to click the salt/water.

This should be fixed, I just removed the animation stop for this game.

Re: Show HN: I built a refinery simulator game to explain job to my kids

#48
post #34

OOH! Neat! I looked on my mobile phone enough to get a sense of what this is. I'm not in the petroleum industry, but about 45 years ago I was mesmerized at an energy fair at my elementary school by this Exxon magazine that showed the refinery flow with a bunch of little dots: https://archive.org/details/p-2330663/P2330670.JPG

How awesome that you were able to find this! I’m only missing a couple! The SRU is my final hurrah that I’m trying to get the play dynamic right. Balancing air demand with sulfur load without overwhelming the screen with bars and widgets.

> How awesome that you were able to find this! I’m only missing a couple!

Missing a couple of features you want to add?

The "able to find this" (the 1981 Exxon magazine) needs context to appreciate re: the dispersion of certain personal belongings over time. I would have picked the magazine up in 1981 or 1982 (possibly 1983) at the school energy fair, and it remained in my physical possession for the next 40-something years.

In elementary school I did not have a significant amount of possessions outside of toys. Then in middle school I got a small desk, and in high school I got a larger desk, and it ended up in a folder of "neat stuff" that I saved.

Then after college my stuff from the desk ended up in a banker's box, which I still have, along with a couple of other boxes of stuff from that era. This year I looked for maybe 20-30 minutes and found it.

I still have all of my copies of Compute's Gazette from the mid-late 1980s.

I will say that it is amazing to be able to go online and find all sorts of old computer/electronics/whatever magazines from the 1950s-1980s on archive.org or bitsavers or worldradiohistory.org and there they are... unless they're not.

Re: Show HN: I built a refinery simulator game to explain job to my kids

#49
post #48

Earlier quoted context omitted.

How awesome that you were able to find this! I’m only missing a couple! The SRU is my final hurrah that I’m trying to get the play dynamic right. Balancing air demand with sulfur load without overwhelming the screen with bars and widgets.

> How awesome that you were able to find this! I’m only missing a couple! Missing a couple of features you want to add? The "able to find this" (the 1981 Exxon magazine) needs context to appreciate re: the dispersion of certain personal belongings over time. I would have picked the magazine up in 1981 or 1982 (possibly 1983) at the school energy fair, and it remained in my physical possession for the next 40-somethin…

A couple of units that were shown on your page, but that is a very cool note. You never know when something leaves a lasting impression on someone!

Re: Show HN: I built a refinery simulator game to explain job to my kids

#50

Earlier quoted context omitted.

Ah interesting, I have playtested on safari, chrome, and edge. I’ll have to look into what’s unique there. Thank you!

I figured out why it wouldn't work on my machine: @media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; } } With reduced-motion enabled (which is basically required in Tahoe :eyeroll:), animations complete immediately and there is no chance to click the salt/water.

Same reason for me, I don't want animations specifically in my OS.

I wish there was a separate OS-level setting for apps.

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