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Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

tetrisbench.com

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Re: Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

#41
post #5

There are some concepts clashing here. I mean, if you let the LLM build a testris bot, it would be 1000x better than what the LLMs are doing. So yes, it is fun to win against an AI, but to be fair against such processing power, you should not be able to win. It is only possible because LLMs are not built for such tasks.

Task: play tetris Task: write and optimize a tetris bot Task: write and safely online optimize a tetris bot with consideration for cost to converge openai/baselines (7 years ago) was leading on RL and then AlphaZero and Self-Attention Transformer networks. LLMs are trained with RL, but aren't general purpose game theoretic RL agents?

"Optimizing Tetris Gameplay Using Reinforcement Learning Framework with Adaptive Genetic Algorithms" (2025) https://papers.ssrn.com/sol3/papers.cfm?abstract_id=5906702 .. https://scholar.google.com/scholar?cites=1615762352187216859...

"Outsmarting algorithms: A comparative battle between Reinforcement Learning and heuristics in Atari Tetris" (2025) https://dl.acm.org/doi/10.1016/j.eswa.2025.127251

Re: Show HN: TetrisBench – Gemini Flash reaches 66% win rate on Tetris against Opus

#42

Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin. Some feedback: - Knowing the scoring system is helpful when going 1v1 high score - Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with so…

Thanks so much for the amazing feedback!!! Will update the app to incorporate these
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