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Show HN: A CSS-Only Terrain Generator

terra.layoutit.com

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Re: Show HN: A CSS-Only Terrain Generator

#45

Very cool! Do you think it’s possible to do lakes and waterfalls?

Definitely! I'm planning for more landscape features for next versions. I think rivers will be a great addition, and waterfalls/rapids sound really interesting too. In the end it's a matter of adding a few classes and designing some sprites.

Re: Show HN: A CSS-Only Terrain Generator

#47
post #26

Can someone please reimplement something like Warcraft 2 on a mobile web device? It would be a hit, I’m telling you. Even from 1995. Some people are still playing it 30 years later, obsessively. And myth ii by Bungie is a classic too

The controls would take some serious reworking to make it work on mobile - I could see adding a ‘pause’ feature to give you time to scrub your fingers all over the screen to issue all your unit and build orders, performant pinch to zoom would nearly negate the need for a mini map, lots of reworked GUI for building stuff and managing workers

Anyone made a real-time-strategy engine for tiled games on mobile?

Re: Show HN: A CSS-Only Terrain Generator

#48
post #4

Earlier quoted context omitted.

I just came here to say the same thing. The raise and lower tools in particular reminded me of it. For anyone who hasn't heard of it before: https://en.wikipedia.org/wiki/Populous_(video_game)

You guys have sent me down memory lane. Hopefully, I don't forget when I have free time to search, but hopefully I can find this to play in an emulator somewhere. This was the very first game I ever bought even though I didn't have an Amiga but had one that was very accessible. edit: couldn't wait. did the search. it's very much available to play online. hello rabbit hole...

Do tell, I've been wanting to play Populous again for a few years...
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