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Show HN: XR2000: A science fiction programming challenge

clearsky.dev

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Re: Show HN: XR2000: A science fiction programming challenge

#41

Earlier quoted context omitted.

Hi, I’m having a lot of fun with this so far, this is a cool way to get comfortable with a new programming language. Two comments so far, first, the third email seems to be triggered by translating a certain word, but it can happen repeatedly. When tweaking my translation method I ended up getting multiple copies of the mail. Second, after deriving what I presume is the correct access code, I am no longer authorized…

Check your in-game mail - finding the correct access code should trigger another message.

Thanks for the advice, unfortunately I haven’t received any new mail, even after trying on another account.

Re: Show HN: XR2000: A science fiction programming challenge

#42

Earlier quoted context omitted.

Check your in-game mail - finding the correct access code should trigger another message.

Thanks for the advice, unfortunately I haven’t received any new mail, even after trying on another account.

I'm having this same issue

Re: Show HN: XR2000: A science fiction programming challenge

#44
post #43

After sending what I think is the right daily packet, it stopped responding. Restarting the session I no longer get authorized for transceiver usage after logging in. db issue?

I'm in the same spot, though other people in the thread appear to have progressed past this so I'm not sure what's up.

Re: Show HN: XR2000: A science fiction programming challenge

#45
post #15

It's interesting how much this game changes when you use an llm to help you.

How so? I’m interested in peoples experiences trying to use ai to solve this.

For starters, you can let ai write a client for you. That saves a lot of time. Next, change the client to decode the mail. Etc…
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