Hi, quick feedback: the demo is extremely short, so I can't really say much. Please generate more complicated scenes and, most importantly, inspect the wireframe. From what I could glance from the demo, the generated models are tri-based instead of quads, which would be a showstopper for me.
Show HN: MCP server for Blender that builds 3D scenes via natural language
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Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#42No prompts, no functions, nothing in the github repos.
https://github.com/pranav-deshmukh/blender-mcp/blob/main/add...
Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#43Earlier quoted context omitted.
It is also very choppy on my iPhone 16, not sure why. Edit - I tried watching the demo, and it seems that on my phone the site is not usable, I can’t play the video, clicking on play does nothing and the page keeps scrolling and jumping
Fixing it asap
Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#44Hi, quick feedback: the demo is extremely short, so I can't really say much. Please generate more complicated scenes and, most importantly, inspect the wireframe. From what I could glance from the demo, the generated models are tri-based instead of quads, which would be a showstopper for me.
Just curious: why do you prefer/have a requirement of quad-based meshes?
Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#45I apologize for this extremely dumb question, but how is this a "server"? As far as I'm aware Blender is a local app. It can run without an internet connection. If an LLM wants to call into it, it needs to call its local python API. Is this just unlucky naming or am I missing a critical piece?
LLM -> chat app -> MCP client -> MCP server -> specific app (Blender)
The chat app doesn’t know how to talk to Blender. It knows about MCP and links in a client. Blender exposes its functionality via a MCP server. MCP connects the two.Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#46Hi, quick feedback: the demo is extremely short, so I can't really say much. Please generate more complicated scenes and, most importantly, inspect the wireframe. From what I could glance from the demo, the generated models are tri-based instead of quads, which would be a showstopper for me.
Just curious: why do you prefer/have a requirement of quad-based meshes?
Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#47Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#48Earlier quoted context omitted.
Just curious: why do you prefer/have a requirement of quad-based meshes?
Because traditionally, Blender modeling works best on a clean quad-based mesh. Just look at any modeling tutorial for Blender and one of the first things you learn is to always keep a clean, quad-based topology, and avoid triangles and n-gons as much as possible, as it will make further work on the model more painful, if not impossible. That starts with simple stuff like doing a loop cut to things like uv-unwrapping…
Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#49I apologize for this extremely dumb question, but how is this a "server"? As far as I'm aware Blender is a local app. It can run without an internet connection. If an LLM wants to call into it, it needs to call its local python API. Is this just unlucky naming or am I missing a critical piece?
Re: Show HN: MCP server for Blender that builds 3D scenes via natural language
#501. Your github doesn't have anything in it, it is just a generic MCP server.
2. How does this differ from blender-mcp released by ahujasid several months ago? That one actually does have the complete source and has quite a following.