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Show HN: Lazy Tetris

lazytetris.com

41–50 of 157 posts

Re: Show HN: Lazy Tetris

#42

Awesome stuff, but have you considered adding an MCP interface so that an AI can play it instead of us :) :)

I know you're being facetious, but you can use the Puppeteer/Playwright MCP.

I wasn't actually aware there as Playwright MCP. Well then, maybe we should have a go at it :)

Re: Show HN: Lazy Tetris

#46
post #11

Earlier quoted context omitted.

This kind of simple game feels like it would be perfect to remain web/PWA based, what benefits do you foresee in a native mobile version?

Monetisation.

With screen blocking ads popping up every 5 seconds? :D

Re: Show HN: Lazy Tetris

#49
post #23

Played for a little while and didn’t get a single L piece. I’m guessing you’re picking pieces randomly? If you wanted to further reduce the stress then you could use the single bag system (same link as below, bottom of the page). [1] https://strategywiki.org/wiki/Tetris/Pieces#L_piece

I had the same with an eye piece and I stubbornly continued building rows with single tile gap. It was so satisfying to get the I pieces in the end and finish it!

Re: Show HN: Lazy Tetris

#50
post #6

Still managed to kill myself trying to do a "full screen" tetris. Somehow I always end up finding ways to add the stress back in.

why is that stressful? i find a puzzle like figuring out how to fill the screen fun and relaxing.

i'd like to see a few improvements for that though:

don't end the game just because a piece touches the top row. allow to continue playing as long as there is room for more pieces to be placed. (i just noticed that doesn't happen all the time. maybe only when the next piece doesn't fit into the spot to be placed)

but even if there is no more room, don't end the game when there are rows that still can be cleared. the game should only end when no other action is possible. and ideally, don't automatically clear the field when the game ends. let me admire the result, and add a reset button to clear manually instead.

other features that could be nice: when starting over the hold should probably be cleared. a bigger hold would also be nice. and how about a score? relaxing doesn't mean it can't be competitive. i mean we all experience stress differently. i find being pressured for time to be stressful, but i don't mind a hard puzzle as long as i have time to solve it and am not losing progress when i make a mistake.

i managed to fill 17 rows without clearing any before the game ended. can anyone beat that? you'd have to be very lucky with the pieces you get at the end :-)

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