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Show HN: Omiword – A daily, sector-based word puzzle

omiword.com

41–50 of 66 posts

Re: Show HN: Omiword – A daily, sector-based word puzzle

#41
post #3

I like it, will play again. It felt challenging but not impossible. Will there be consideration for other languages in the future? I agree with the other commentor's suggestions on the UI.

Hooray! I may add other languages, if it gets some traction as-is, and if I can find someone to help assemble a dictionary for another language. Code-wise it wouldn't be prohibitively difficult.

Re: Show HN: Omiword – A daily, sector-based word puzzle

#42

That's really fun. I play a lot of word games online and I will be adding yours to my daily regimen. Clever use of sound too. I may want to turn it off at times but for now at least I'm leaving it on.

In case you didn't already notice, there is a volume slider in the game's menu.

Re: Show HN: Omiword – A daily, sector-based word puzzle

#43
post #26

I’d pay for the archive. This is great. Really nice work.

Thanks! Do you have any thoughts on what a fair one-time price for the archive would be? At this moment there are puzzles going back to 1/1/2025, so about 100 (and growing daily). I've been leaning toward something on the order of $3-$6 (but of course I still need to code the archive access).

Re: Show HN: Omiword – A daily, sector-based word puzzle

#46
post #27

I have no idea how to play. Am I alone here? Baffled.

Perhaps I did not make it sufficiently self-explanatory. The play area is divided into sectors (some puzzles have 2, others have 4). Each sector contains some letter tiles. You can drag the letter tiles onto the dotted-line-bordered boxes, with the goal of spelling four valid English words. If you spell a word that is not in the game's dictionary, it will appear "broken."

Re: Show HN: Omiword – A daily, sector-based word puzzle

#49

my 2 cents : please kill the light-show and music while moving letters effects. I think you want your users to be able to concentrate. Unless this effect is there to make this game harder for some reason ?

Hmm, the light show is meant to highlight the sector boundaries, so it's clear where a given letter tile can be dragged. I could tone it down if it's too much, my goal was to give it some personality.

Regarding the sound, if you don't care for it, there is a volume slider in the menu that can disable it.

Thanks for trying it out!

Re: Show HN: Omiword – A daily, sector-based word puzzle

#50

I absolutely love the sound effects and music. Made me smile. I look forward to more puzzles :) One thing I'd say is that dragging from the edge of the screen makes it really easy to accidentally trigger the back gesture on my phone.

Thanks! That edge-of-screen bug is something that several people have encountered. I'll need to find an Android phone to test on so I can replicate it.
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