Live data from Hacker News

Show HN: I made a live multiplayer Minesweeper game

minesweeperpro.com

41–50 of 87 posts

Re: Show HN: I made a live multiplayer Minesweeper game

#41
If you didn't heard of it yet, there's a Minesweeper game where you try to solve it Algorithmically

I.e. you make rules like "If there are 2 free cells around number 2 them flag them" and the game recursively applies them to the board

Except simple levels solve fast and in ten minutes you are on monstrosities like

    ?2??
    ?32?
    23x2  x-bomb
    x?3?  ?-unknown
https://store.steampowered.com/app/2262930/Bombe/

Re: Show HN: I made a live multiplayer Minesweeper game

#44
This is super fun!... until you meet someone who is just sweeps (pun intended) the floor.

There is no way for me to even play with some players. I wish I could "block" them, because the fun is gone when every tile is gets completed before I can even react.

My best game was my first, where I played against people my skill. Whenever the user "rapidash" is in the lobby, I might as well just quit, since I won't be able to get in more than one or two correct placements.

Re: Show HN: I made a live multiplayer Minesweeper game

#46
Played a bit as "oxer", agree on all notes about the gameplay being steered towards observing and competing rather than collaboration. A few notes:

- Maybe flagging shouldn't trigger correctness checks: in traditional minesweeper, placing a flag is just a marker of "I believe there is a bomb here.", but to actually know you need to check.

- Chording doesn't seem to be fully taken into account: sometimes clicking a single empty spot will open up a large area, but still only counts as one point. Maybe if flags aren't checked, chording can become "dangerous" as it'll check multiple possible bombs.

- Not a fan of the action limit, but it serves as a skill leveler of sorts. With a ranking system in place it probably wouldn't be necessary from a gameplay perspective.

- If the objective is a collaborative experience, maybe taking a spin on the game, like adding turns or planning, would be nice

Really fun

Re: Show HN: I made a live multiplayer Minesweeper game

#47
post #44

This is super fun!... until you meet someone who is just sweeps (pun intended) the floor. There is no way for me to even play with some players. I wish I could "block" them, because the fun is gone when every tile is gets completed before I can even react. My best game was my first, where I played against people my skill. Whenever the user "rapidash" is in the lobby, I might as well just quit, since I won't be able t…

I just assumed they were bots since they seem to be clicking at the rate limit.

Re: Show HN: I made a live multiplayer Minesweeper game

#48

Great stuff! Playing as meowth. 3 clicks per second would be a big upgrade. It was hard not to go over 2, but 3 would almost never screw me up.

After a bit more play:

I'm sure skill-based matchmaking would make this waaaay more complex, but a way to self-sort into skill buckets might be nice. I suspect it's not fun for most people to play with me, rapidash, or a few others I saw who are obviously long-time players.

Also, mistakes should be more punitive. I saw a few people random-clicking as quickly as they could, and in one case where I came in halfway and just viewed the rest the guy almost won.

Re: Show HN: I made a live multiplayer Minesweeper game

#49

There are a couple of cooperative multiplayer minesweeper games around -- of note is [1], which is an infinite (or very large) persistent minesweeper world where you can just start solving subsets of the board, and move up leaderboards, etc. [1] https://m3o.xyz

You need to sign up to play it though. :(
Post reply on HN