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Show HN: Factorio Blueprint Visualizer

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41–50 of 108 posts

Re: Show HN: Factorio Blueprint Visualizer

#41
Thanks for refreshing and sharing this again!

The visualizations are so similar to integrated circuit layouts; they immediately reminded me of some of the coasters that GamersNexus sell which represent simplified computer subsystems.

Re: Show HN: Factorio Blueprint Visualizer

#42
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

I wonder if a mod that changes the graphics to a visual style shown in the link (I'm thinking the Carbot graphics [0] swap for StarCraft 2 in terms of scope) would make it feel more to your liking.

[0] https://news.blizzard.com/en-us/article/23053098/starcraft-c...

Re: Show HN: Factorio Blueprint Visualizer

#44
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

This also affects gameplay, but your map will have a lot more green if you turn up the moisture setting on world gen :) and you can have fresh green trees all the time in the space age DLC once you unlock tree farming

Re: Show HN: Factorio Blueprint Visualizer

#45
post #20

I burnt out mid-Aquilo. RIP

Same. I didn't like Fulgora, then I didn't like Gleba, but pushed through to get to Aquilo so I could see all the content. But then Aquilo wasn't fun either thanks to the massive amount of ice platform I needed to build and how slow it is to build. I just stopped playing. Overall I was pretty unhappy with Space Age, as it doesn't really feel like Factorio any more (except for Vulcanus which is excellent).

I think that Nauvis+Vulcanus you can still build gnarly mega bases, if the full space age isn't your thing.

I find fulgora and gleba a bit tedious, but I appreciate that each of them bring unique new restrictions/mechanics/challenges to the game. Vulcanus is actually the least inspired, from a mechanics perspective. Mining->lava. It's a good lead-in to those wilder planets.

Re: Show HN: Factorio Blueprint Visualizer

#46
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

The Factorio development blog has occasional samples of concept art [0] which are more stylized and saturated than the final, "realistic" assets. I honestly prefer the concept art style, even though the more realistic sprites complement the brutalism and grittiness of the game.

[0] https://cdn.factorio.com/assets/blog-sync/fff-422-concept-v3..., might be a minor spoiler for a late-game turret.

Re: Show HN: Factorio Blueprint Visualizer

#47
post #25

I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…

When was that ? Factorio has increased its colourfuness several times to make it more appealing :

https://factorio.com/blog/post/fff-320

(There's also now a saturation slider in the graphics settings.)

And maybe again with 2.0, including some more colorful new planets in the Space Age expansion.

P.S.: The Industrial Revolution overhaul mod might also be to your liking ?

https://mods.factorio.com/mod/IndustrialRevolution3

Re: Show HN: Factorio Blueprint Visualizer

#49
post #20

I burnt out mid-Aquilo. RIP

For better or worse, Aquilo is designed to be a limiter against end-game tech. All the other planets you can drop in and get everything going from scratch; Aquilo is there to gate legendary items and railguns and fusion power, essentially, and it’s the first time that the quality of your shipping logistics really matters to the player, esp. through high danger areas.

That said, I loved the redesign work needed on Aquilo, it took me quite a while to get the hang of cascading temperature brownouts, heat fluid dynamics, and adding piping to layouts. I found that fun.

Eventually, Aquilo can work like any other base, with rare - legendary bots, it can be remotely laid out and expanded as needed; in reality, very very little needs to be built on Aquilo to support even relatively large economies. I’m on my second playthrough, I have legendary-only production lines up for everything but railguns and fusion power and I’m just thinking about adding my second pump jack for fluorine.

Anyway, come back to it in a year - you might find it’s fun after all. :)

Re: Show HN: Factorio Blueprint Visualizer

#50

This is amazing. I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team. My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no…

"until I ran into roadblocks with the dev team." What kind of roadblocks?
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