The visualizations are so similar to integrated circuit layouts; they immediately reminded me of some of the coasters that GamersNexus sell which represent simplified computer subsystems.
Show HN: Factorio Blueprint Visualizer
41–50 of 108 posts
Re: Show HN: Factorio Blueprint Visualizer
#42I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
[0] https://news.blizzard.com/en-us/article/23053098/starcraft-c...
Re: Show HN: Factorio Blueprint Visualizer
#43oh come on guys, i've got real work to do
Re: Show HN: Factorio Blueprint Visualizer
#44I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
Re: Show HN: Factorio Blueprint Visualizer
#45I burnt out mid-Aquilo. RIP
Same. I didn't like Fulgora, then I didn't like Gleba, but pushed through to get to Aquilo so I could see all the content. But then Aquilo wasn't fun either thanks to the massive amount of ice platform I needed to build and how slow it is to build. I just stopped playing. Overall I was pretty unhappy with Space Age, as it doesn't really feel like Factorio any more (except for Vulcanus which is excellent).
I find fulgora and gleba a bit tedious, but I appreciate that each of them bring unique new restrictions/mechanics/challenges to the game. Vulcanus is actually the least inspired, from a mechanics perspective. Mining->lava. It's a good lead-in to those wilder planets.
Re: Show HN: Factorio Blueprint Visualizer
#46I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
[0] https://cdn.factorio.com/assets/blog-sync/fff-422-concept-v3..., might be a minor spoiler for a late-game turret.
Re: Show HN: Factorio Blueprint Visualizer
#47I really liked the concept of Factorio, but stopped playing after a few hours. I think one of the main reasons was, that it's really hard to visually grok the factories from the in game visuals. All the shades of brown and gray made it not really enjoyable either (I like pretty and colourful virtual environments, there is enough gray and brown in the real life). If the game would look more like those visualizations,…
https://factorio.com/blog/post/fff-320
(There's also now a saturation slider in the graphics settings.)
And maybe again with 2.0, including some more colorful new planets in the Space Age expansion.
P.S.: The Industrial Revolution overhaul mod might also be to your liking ?
Re: Show HN: Factorio Blueprint Visualizer
#48Re: Show HN: Factorio Blueprint Visualizer
#49I burnt out mid-Aquilo. RIP
That said, I loved the redesign work needed on Aquilo, it took me quite a while to get the hang of cascading temperature brownouts, heat fluid dynamics, and adding piping to layouts. I found that fun.
Eventually, Aquilo can work like any other base, with rare - legendary bots, it can be remotely laid out and expanded as needed; in reality, very very little needs to be built on Aquilo to support even relatively large economies. I’m on my second playthrough, I have legendary-only production lines up for everything but railguns and fusion power and I’m just thinking about adding my second pump jack for fluorine.
Anyway, come back to it in a year - you might find it’s fun after all. :)
Re: Show HN: Factorio Blueprint Visualizer
#50This is amazing. I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team. My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no…