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Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

asterogue.com

41–50 of 98 posts

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#41
One thing that I really liked was the "discoverability" of the user interface.

I started to walk around, picking things up. Then, I noticed a little "i" on the bottom left. I typed "i", and it opened the inventory. Very good!

Now, the "i" was replaced by an "x". I really expected that "x" would close the inventory... but it didn't. :-(

Unless the "x" letter is reserved for something important, it would be nice if it could be used to close dialogs!

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#42
Loving it so far!

My only comment is that it feels like there are too many items for the amount of inventory space.

There will be rooms completely littered with boots that you just walk past. Every time you see something interesting like a potion you have to first chuck away a pair of boots before you can pick it up and drink it.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#43
post #2

Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…

Glad to see more web games! The zero install/instant load aspect is such a huge advantage for the web. I am interested to see people's experience with monetization on web vs app stores.

These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing how they did it (Godot with wasm threads): https://news.ycombinator.com/item?id=40372308

Another good source on the technical aspects of porting to the web is Sebastian Altonen, a very good graphics programmer who works at a company called HypeHype doing a kind of TikTok-but-Roblox hybrid. He is currently porting from WebGL to WebGPU and posting a lot about it here: https://x.com/SebAaltonen

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#44
post #25

On the subject of scifi roguelikes, I've sunk 700+ hours into Jupiter Hell. I've been playing roguelikes since the original Rogue in the 80s and I think JH is the GOAT: skill tree that rewards experimentation, learning curve that never feels unfair, and that "just one more level" itch propelling you forward. Add in a fresh take on ranged combat mechanics, a strip-it-to-essentials design (a winning run takes me ~3h on…

Quite surprised to see JH mentioned here, it's a great game! Also in some way it reminds me of Heat Signature, which is not the same game at all, and yet somehow has the same kind of vibe for me.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#46

One thing that I really liked was the "discoverability" of the user interface. I started to walk around, picking things up. Then, I noticed a little "i" on the bottom left. I typed "i", and it opened the inventory. Very good! Now, the "i" was replaced by an "x". I really expected that "x" would close the inventory... but it didn't. :-( Unless the "x" letter is reserved for something important, it would be nice if it…

Also wish "i" wasn't the only way to open inventory. It feels awkward having to move my hand from "i" to the top row numbers, then back to the arrow keys.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#47
post #2

Asterogue is a "juicy" graphical coffeebreak roguelike I made that is pretty much directly inspired by the original Rogue in terms of scope and features. You descend 17 levels into the heart of an asteroid to find The Orb and save the universe. There are a bunch of different monsters which get progressively harder as you descend. Instead of magic there is technology and you can pick up nanotech items and beakers of c…

Would love to hear a bit about the tech stack or engine you used (if any)!

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#49
A nice game.

But when I drop something by clicking on the red X button, the item should drop to my feet and not become permanently lost. If the game can't stack items, it could go in a random nearby space. If there are no empty spaces, I can accept that I can't drop it. Oh, I didn't check if monsters can step above items.

Re: Show HN: Asterogue, my sci-fi roguelike, is now playable on the web

#50
post #27
post #20

Earlier quoted context omitted.

Second that. Been roguling almost daily. It's great although I'm now finding it's either a bit too easy, or impossible.

Glad you're enjoying Rogule, thanks for playing! It's amazing to me how often I hear things like this even though the level gen hasn't changed. I think maybe what happens is people get really good at it and can then only be defeated by really hard levels or unlucky combat rolls.

Yeah it's because of figuring out some strategy. Probably difficult to avoid that while keeping to the minimalist vibe of the game.
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