I'm glad to hear you're working on getting an Unreal environment for these scans. I find the movement in the web version to be incredibly clunky. This really needs to have a game like environment to do it justice. In general we clearly have the technology to capture 4K-8K environments and turn them into very realistic virtual worlds. Is anybody even doing such work? For example capturing a neighborhood in San Francis…
Or here's the trailer for the project in Unreal: https://www.youtube.com/watch?v=hlNgpG9X7mc
I have a lot of work keeping up with games, it's true--games are expensive to build and aiming at photorealism art style continually looks dated quickly while stylized graphics, less so. I'm trying to fundraise to build this game currently, but it's a tough sell. Educational games don't do well on Steam, so right now, I'm just distributing through my website as I build. The small income this provides helps me contribute back to the modern Egyptian Egyptologists that are excavating and documenting their own culture though.
The latest Game Science title, Black Myth Wukong, does an awesome job with 3d captures of Chinese monuments and bringing the mythology and history to life.