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Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online

41–50 of 165 posts

Re: Show HN: I built an indie, browser-based MMORPG

#42
post #39

What is the gameplay like, and what are your plans for it?

It's a very self directed game play. You explore the world, defeat monsters, fight other players, solve puzzles, and complete quests. Some people might focus on leveling up skills, others might just want to do the quests. You can talk to other players or team up to defeat monsters. It's similar in principle to OSRS or Runescape Classic.

My plan is to develop content for the next year or so, make sure it's pretty stable, and then see what happens from there. There could be a membership option that unlocks more of the world or more playtime or something. I figure I need to make an actually good game though first before I think about monetizing it.

Re: Show HN: I built an indie, browser-based MMORPG

#45

Congratulations! Happy to hear you describe making an indie mmo as fun and not that hard these days :) Is there a way to interact or chat on mobile?

It's definitely not bang your head against a wall frustrating. Just a lot of different things to do to make it work.

People have said mobile works but I honestly haven't tried it yet. All my devices are too old to work with webgl.

Re: Show HN: I built an indie, browser-based MMORPG

#46
post #43

Earlier quoted context omitted.

You can click where you want him to move. Right click lets you do special interactions.

It works a lot better on mobile.

Yeah, one odd mechanic is that other players can block you. Since everyone spawns at the same point, it's possible some people are getting boxed in.

Re: Show HN: I built an indie, browser-based MMORPG

#50

Congratulations! Happy to hear you describe making an indie mmo as fun and not that hard these days :) Is there a way to interact or chat on mobile?

It's definitely not bang your head against a wall frustrating. Just a lot of different things to do to make it work. People have said mobile works but I honestly haven't tried it yet. All my devices are too old to work with webgl.

Actually playing doesn't work well on mobile, because you can only "left-click" and can't view inventory, chat, or do much of anything other than attack the cow and pickup the leftover entrails. Ah well, still a neat idea.
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