Show HN: I built an indie, browser-based MMORPG
41–50 of 165 posts
Re: Show HN: I built an indie, browser-based MMORPG
#42What is the gameplay like, and what are your plans for it?
My plan is to develop content for the next year or so, make sure it's pretty stable, and then see what happens from there. There could be a membership option that unlocks more of the world or more playtime or something. I figure I need to make an actually good game though first before I think about monetizing it.
Re: Show HN: I built an indie, browser-based MMORPG
#43Re: Show HN: I built an indie, browser-based MMORPG
#44Is there a way to interact or chat on mobile?
Re: Show HN: I built an indie, browser-based MMORPG
#45Congratulations! Happy to hear you describe making an indie mmo as fun and not that hard these days :) Is there a way to interact or chat on mobile?
People have said mobile works but I honestly haven't tried it yet. All my devices are too old to work with webgl.
Re: Show HN: I built an indie, browser-based MMORPG
#46Earlier quoted context omitted.
You can click where you want him to move. Right click lets you do special interactions.
It works a lot better on mobile.
Re: Show HN: I built an indie, browser-based MMORPG
#47Logged in, saw a guy spitting out racist words, attacked the shit out of him with two other strangers, we've beat racism, 10/10 game.
Re: Show HN: I built an indie, browser-based MMORPG
#48Re: Show HN: I built an indie, browser-based MMORPG
#49Re: Show HN: I built an indie, browser-based MMORPG
#50Congratulations! Happy to hear you describe making an indie mmo as fun and not that hard these days :) Is there a way to interact or chat on mobile?
It's definitely not bang your head against a wall frustrating. Just a lot of different things to do to make it work. People have said mobile works but I honestly haven't tried it yet. All my devices are too old to work with webgl.