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Show HN: Driftmania – an open source PICO-8 racing game

frenchie14.itch.io

41–50 of 71 posts

Re: Show HN: Driftmania – an open source PICO-8 racing game

#42

Really enjoyed this for my ten minutes. A note that I found it a bit confusing that 'enter' doesn't select, X does. But the core game feels really good!

This is part of the Pico-8, you need to map the buttons in the "OS". Write "keyconfig" at the prompt.

Re: Show HN: Driftmania – an open source PICO-8 racing game

#44
post #17

I was excited by the appearance and sound but found it too hard to control to enjoy. Also took me a couple minutes to get started because I didn't know I had to press 'x' (and 'x' closes the tab for me with Vimium extension, even though I disabled all Vimium keys on that page).

It's a two player console emulating two joysticks, you can set the keys to use. Type keyconfig at the prompt.

Re: Show HN: Driftmania – an open source PICO-8 racing game

#45

This device is perfect for PICO-8 if anybody wants the handheld formfactor https://powkiddy.com/products/pre-sale-powkiddy-rgb30-rk3566... Non affiliated with the company, I get nothing from saying this, it's just a decent device all around. The 1:1 aspect ratio on the screen really does PICO-8 games justice, along with MAME and other popular platforms. The greatest thing is these devices are super cheap and easy to…

is there a way to play these on the phone?

If you mean pico8 games, they can do that out of the box. Click on play game, then the play button and touch controls will show up if on a phone.

Re: Show HN: Driftmania – an open source PICO-8 racing game

#47

What was your workflow? Last time I played around with PICO-8 I found the built-in editor to be inadequate. Using an external editor was also annoying for reasons I don't quite remember, but I remember having to close and re-open PICO-8 all the time. Not exactly a the tight, seamless iteration loop I was hoping for.

There’s a new-ish plugin for VSCode called pico8-ls that is much better for language support than what there used to be. But the #include approach mentioned by someone else allows you to use the full Lua extensions which are great.

Re: Show HN: Driftmania – an open source PICO-8 racing game

#48
I started learning python about 6 months ago and this game is absolutely the most perfect codebase/project i've seen to help me "level-up" my coding game within this particular language, plus the game is an absolute gem so thank you from a 60yo out-of-work developer.

I have been looking for some sort of project to help pass the days and scratch my just build something dummy!-itch that had developed now that no one will hire me and I can work on anything that floats my boat.

This looks just perfect as far as 1] how cool the final output is 2] how complex the code is and 3] potential access to the original dev (well, we will see won't we? lol).

I already have a couple of ideas for some PICO-8 level games so I'm really excited about getting started...thank you very much for posting this!

Re: Show HN: Driftmania – an open source PICO-8 racing game

#49

What was your workflow? Last time I played around with PICO-8 I found the built-in editor to be inadequate. Using an external editor was also annoying for reasons I don't quite remember, but I remember having to close and re-open PICO-8 all the time. Not exactly a the tight, seamless iteration loop I was hoping for.

You just open game.p8 in an editor, save changes, and ctrl-r in Pico-8 to reload the game.

Re: Show HN: Driftmania – an open source PICO-8 racing game

#50

Earlier quoted context omitted.

IIRC, the browser builds of Pyxel games end up pulling down 30mb+ of Python libraries, which seems a bit overkill for little pixel games. TIC-80 is probably the closest open source thing to PICO-8. The browser builds ran 10% slower than the desktop app last I tried. It doesn't have a "CPU budget," so it's possible to write inefficient code that works fine on powerful machines but not slower ones.

So I just ran a test deploy of a Pyxel little animated star field: https://gondolaprime.pw/games/starfield/index.html Developer console shows approx ~7MB transferred. Still more than I would have expected for literally just a small looping animation but a bit better than 30MB at least. Maybe there's been some progress on this front. Thanks for the TIC-80 recommendation - I really like that it supports multiple langs…

> Developer console shows approx ~7MB transferred

Bytes transferred over the wire don't equal actual file size (due to gzipping, etc). Your page actually weighs 21MB.

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