Show HN: Driftmania – an open source PICO-8 racing game
41–50 of 71 posts
Re: Show HN: Driftmania – an open source PICO-8 racing game
#42Really enjoyed this for my ten minutes. A note that I found it a bit confusing that 'enter' doesn't select, X does. But the core game feels really good!
Re: Show HN: Driftmania – an open source PICO-8 racing game
#43Re: Show HN: Driftmania – an open source PICO-8 racing game
#44I was excited by the appearance and sound but found it too hard to control to enjoy. Also took me a couple minutes to get started because I didn't know I had to press 'x' (and 'x' closes the tab for me with Vimium extension, even though I disabled all Vimium keys on that page).
Re: Show HN: Driftmania – an open source PICO-8 racing game
#45This device is perfect for PICO-8 if anybody wants the handheld formfactor https://powkiddy.com/products/pre-sale-powkiddy-rgb30-rk3566... Non affiliated with the company, I get nothing from saying this, it's just a decent device all around. The 1:1 aspect ratio on the screen really does PICO-8 games justice, along with MAME and other popular platforms. The greatest thing is these devices are super cheap and easy to…
is there a way to play these on the phone?
Re: Show HN: Driftmania – an open source PICO-8 racing game
#46Re: Show HN: Driftmania – an open source PICO-8 racing game
#47What was your workflow? Last time I played around with PICO-8 I found the built-in editor to be inadequate. Using an external editor was also annoying for reasons I don't quite remember, but I remember having to close and re-open PICO-8 all the time. Not exactly a the tight, seamless iteration loop I was hoping for.
Re: Show HN: Driftmania – an open source PICO-8 racing game
#48I have been looking for some sort of project to help pass the days and scratch my just build something dummy!-itch that had developed now that no one will hire me and I can work on anything that floats my boat.
This looks just perfect as far as 1] how cool the final output is 2] how complex the code is and 3] potential access to the original dev (well, we will see won't we? lol).
I already have a couple of ideas for some PICO-8 level games so I'm really excited about getting started...thank you very much for posting this!
Re: Show HN: Driftmania – an open source PICO-8 racing game
#49What was your workflow? Last time I played around with PICO-8 I found the built-in editor to be inadequate. Using an external editor was also annoying for reasons I don't quite remember, but I remember having to close and re-open PICO-8 all the time. Not exactly a the tight, seamless iteration loop I was hoping for.
Re: Show HN: Driftmania – an open source PICO-8 racing game
#50Earlier quoted context omitted.
IIRC, the browser builds of Pyxel games end up pulling down 30mb+ of Python libraries, which seems a bit overkill for little pixel games. TIC-80 is probably the closest open source thing to PICO-8. The browser builds ran 10% slower than the desktop app last I tried. It doesn't have a "CPU budget," so it's possible to write inefficient code that works fine on powerful machines but not slower ones.
So I just ran a test deploy of a Pyxel little animated star field: https://gondolaprime.pw/games/starfield/index.html Developer console shows approx ~7MB transferred. Still more than I would have expected for literally just a small looping animation but a bit better than 30MB at least. Maybe there's been some progress on this front. Thanks for the TIC-80 recommendation - I really like that it supports multiple langs…
Bytes transferred over the wire don't equal actual file size (due to gzipping, etc). Your page actually weighs 21MB.