Earlier quoted context omitted.
I guess because it is procedurally based, likely using an L-system. https://en.m.wikipedia.org/wiki/L-system We use things like this in 3D art and animation. For example the paint system in Maya. This was used to create the forests in Shrek. Question to OP… have you considered making this available as a Blender plugin?
You're right that it is procedurally based; however, I have not yet implemented L-Systems. I am a long-time Blender Nerd, and if you look in the GitHub repository, there is an ideas/blender-plugin.md file since last year. Unfortunately, I haven't found time to start building it since I spend most of my time trying to get my startup off the ground.
Regardless, what you have produced is kick ass. L-syetm or not, it demonstrates the complexity of nature.