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Show HN: We built real MMO Asteroids

mmoasteroids.com

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Re: Show HN: We built real MMO Asteroids

#41
post #14

The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…

Uh... Spacewar was an old PDP-1 game. It predates DOS by a little bit. And the microprocessor. And DRAM. And raster displays (the output was two analog channels fed to a raw CRT). It was essentially everyone's favorite computer game (everyone who knew what a computer game was) back around 1962.

And Spacewar even introduced the concept of "hyperspace" (don't let Atari ever tell you different)

Re: Show HN: We built real MMO Asteroids

#46

The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…

Only partially related, but there was a fantastic game called Star Control 2 once upon a time. The main single player game was a big long quest, but it also had a 'Melee' mode where you and a friend could go up against each other in Asteroids-style space combat- putting different types of ships with different weapons against each other. So much fun was had.

Good news is that it's been ported to modern systems: http://sc2.sourceforge.net/

Re: Show HN: We built real MMO Asteroids

#47
Please can you make it scale to for a 1024*768 resolution? Thanks. I found it great fun dog fighting with another when it's a bit quieter. Annoyances were someone hacking the controls and setting a ship to move across the screen shooting a great number of shots directly left and right that moved in a wave straight up and down the screen, wiping out all players in its path. Trying to move ahead of this often didn't help due apparently due to lag. I managed to shoot the bugger, but then they respawned with movement reset and the whole screen was speckled with shots, yet another killing field. Later it was doing similar movements to before but shooting out in a spiral at a rate unmatchable with the space bar. Thanks for building this!

Edit: A hide-able chat msg system would be cool. I just wanted to hit t and say "good fight!" after an opponent and I managed to take out each other at the same moment.

Re: Show HN: We built real MMO Asteroids

#49

The problem with calling this Asteroids is that there are no asteroids. :) This reminds me more of an old DOS shareware game called Spacewar ( http://www.youtube.com/watch?v=yY5qHe2VadA ), which was also multi-player although that game also allowed turning on gravity and warping (I see a comment mentioning warping in this game but I don't see it in the command list.) This was one of my (and my friends') favorite smal…

indeed. basically: Asteroids = Space War + asteroids + single-player + occasional alien ship

i've recreated both games a few times over the years, as hobby prototypes. fun games, simple mechanics. flying & shooting + imagination FTW.

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