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Show HN: Terra Firma, a playable erosion simulation

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Re: Show HN: Terra Firma, a playable erosion simulation

#41
post #31

Earlier quoted context omitted.

Other games you might want to recommend, as they include good fluid simulations: From Dust and Cities: Skylines (although not a huge part of the game).

Oh she is well aware of Cities: Skylines.

How about Timberborn? The whole game revolves around water management.

Re: Show HN: Terra Firma, a playable erosion simulation

#42
post #32

Earlier quoted context omitted.

I'm an accountant. I really /really/ want to play an accounting game. (I'm not an accountant, although I have partially trained as one)

I'm bad at managing my own money, I'm wondering though if a game that sneakily teaches budgeting etc might be good, maybe call it 'the American dream' and it's basically the Sims but with real expectations on how life will play out with random tragedies etc.... car breaks down. it could even include wages from statistical sites and mortgages and rent pegged to the national average, as well as healthcare.

This is a fantastic idea. I would buy it for my kids so they could learn to manage money.

Re: Show HN: Terra Firma, a playable erosion simulation

#43
post #32

Earlier quoted context omitted.

I'm an accountant. I really /really/ want to play an accounting game. (I'm not an accountant, although I have partially trained as one)

I'm bad at managing my own money, I'm wondering though if a game that sneakily teaches budgeting etc might be good, maybe call it 'the American dream' and it's basically the Sims but with real expectations on how life will play out with random tragedies etc.... car breaks down. it could even include wages from statistical sites and mortgages and rent pegged to the national average, as well as healthcare.

Oh, you want to gamify managing your money?

1- Install GnuCash.

2- Import your checking account into it.

3- Another account will automatically be created called "imbalance" with the opposite balance. The goal of the game is to manipulate other accounts so that the imbalance account eventually reaches 0.

4- did you have fun and want to keep playing? Import more accounts. Your credit card account, your mortgage account, your brokerage account, etc.

5- You can play in different difficulties. Do you have a tax account? Is it broken down into federal and state taxes? If so, does it match what the state/IRS thinks you paid?

Keep doing this and you'll become as good as any accountant.

Did you enjoy the game? Support the developers at gnucash.org/donate.phtml (no affiliation, just a happy gamer)

Re: Show HN: Terra Firma, a playable erosion simulation

#44
post #8

I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…

From Dust played with the idea of terrain manipulation.

https://www.youtube.com/watch?v=gk4hRWD6BT8

I played it on the Xbox 360, but it's on Steam as well. https://store.steampowered.com/app/33460/From_Dust/

Re: Show HN: Terra Firma, a playable erosion simulation

#48

Earlier quoted context omitted.

I like the sandbox idea, but the game scenarios can be also like a tutorial to help the new user to know the basic tools and tricks.

Personally would like to see this developed deeper instead of branching into gaming goals. Then maybe it can one day be optimized to fit into an existing game's framework? Imagine Civilization 7 or 8, years down the line, having tech like this? Reshaping continents to spread your influence would be so amazing.

Alpha Centauri had some terrain modification in a 4x game (real big bombs, construction units that could raise and lower terrain, and “melt the ice caps”), as well as a super simple weather model that could kind of interact with it (iirc the prevailing wind always came from one direction, but you could raise or lower a ridge to make it wet or dry in an area).

Influencing continental drift for strategic purposes would be hard to justify in a realistic/up-to-near-future game, but sci-fi is always there. Or maybe someone needs to try something new, like a 4x game that takes place on an evolutionary scale. Synapsids & Sauropsids. “I‘ve got you down to your last Lystrosaur, bwahaha”

Re: Show HN: Terra Firma, a playable erosion simulation

#49

Actually if this had a good export feature, this could be a very useful tool for other level designers to start crafting their imaginary worlds in a way that those worlds make logical sense. Especially if you could mod in/script/configure strange flora/fauna, this could be a great tool.

You could contact Neal Stephenson and see if he actually wants to build the geologically accurate MMORPG called T'Rain...

Re: Show HN: Terra Firma, a playable erosion simulation

#50
post #39

I perceive an inspiration from the terrain editor of Simcity 4, really nice!

That was my first thought. Separate sandbox mode before the building simulation actually started that was almost a game-within-a-game for people that liked manipulating and eroding landscapes
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