Earlier quoted context omitted.
Other games you might want to recommend, as they include good fluid simulations: From Dust and Cities: Skylines (although not a huge part of the game).
Oh she is well aware of Cities: Skylines.
Show HN: Terra Firma, a playable erosion simulation
41–50 of 82 posts
Re: Show HN: Terra Firma, a playable erosion simulation
#42Earlier quoted context omitted.
I'm an accountant. I really /really/ want to play an accounting game. (I'm not an accountant, although I have partially trained as one)
I'm bad at managing my own money, I'm wondering though if a game that sneakily teaches budgeting etc might be good, maybe call it 'the American dream' and it's basically the Sims but with real expectations on how life will play out with random tragedies etc.... car breaks down. it could even include wages from statistical sites and mortgages and rent pegged to the national average, as well as healthcare.
Re: Show HN: Terra Firma, a playable erosion simulation
#43Earlier quoted context omitted.
I'm an accountant. I really /really/ want to play an accounting game. (I'm not an accountant, although I have partially trained as one)
I'm bad at managing my own money, I'm wondering though if a game that sneakily teaches budgeting etc might be good, maybe call it 'the American dream' and it's basically the Sims but with real expectations on how life will play out with random tragedies etc.... car breaks down. it could even include wages from statistical sites and mortgages and rent pegged to the national average, as well as healthcare.
1- Install GnuCash.
2- Import your checking account into it.
3- Another account will automatically be created called "imbalance" with the opposite balance. The goal of the game is to manipulate other accounts so that the imbalance account eventually reaches 0.
4- did you have fun and want to keep playing? Import more accounts. Your credit card account, your mortgage account, your brokerage account, etc.
5- You can play in different difficulties. Do you have a tax account? Is it broken down into federal and state taxes? If so, does it match what the state/IRS thinks you paid?
Keep doing this and you'll become as good as any accountant.
Did you enjoy the game? Support the developers at gnucash.org/donate.phtml (no affiliation, just a happy gamer)
Re: Show HN: Terra Firma, a playable erosion simulation
#44I like poking around with these sorts of sandboxes, but in order to gamify it, you might need some objectives, limitations and planning goals, eg: - you have a limited amount of some mineral or rock that erodes quicker or slower than others, and you need to move water from one location to another. - there is a magma chamber growing under a mountain. Move the villagers out of harms way / destroy enemies. - introduce s…
https://www.youtube.com/watch?v=gk4hRWD6BT8
I played it on the Xbox 360, but it's on Steam as well. https://store.steampowered.com/app/33460/From_Dust/
Re: Show HN: Terra Firma, a playable erosion simulation
#45Re: Show HN: Terra Firma, a playable erosion simulation
#46As a note, you said it requires a dedicated graphics card but it does seem to work fine on my laptop's integrated graphics (AMD 4500U) and performance was good with at least the default map size.
Re: Show HN: Terra Firma, a playable erosion simulation
#47Re: Show HN: Terra Firma, a playable erosion simulation
#48Earlier quoted context omitted.
I like the sandbox idea, but the game scenarios can be also like a tutorial to help the new user to know the basic tools and tricks.
Personally would like to see this developed deeper instead of branching into gaming goals. Then maybe it can one day be optimized to fit into an existing game's framework? Imagine Civilization 7 or 8, years down the line, having tech like this? Reshaping continents to spread your influence would be so amazing.
Influencing continental drift for strategic purposes would be hard to justify in a realistic/up-to-near-future game, but sci-fi is always there. Or maybe someone needs to try something new, like a 4x game that takes place on an evolutionary scale. Synapsids & Sauropsids. “I‘ve got you down to your last Lystrosaur, bwahaha”
Re: Show HN: Terra Firma, a playable erosion simulation
#49Actually if this had a good export feature, this could be a very useful tool for other level designers to start crafting their imaginary worlds in a way that those worlds make logical sense. Especially if you could mod in/script/configure strange flora/fauna, this could be a great tool.
Re: Show HN: Terra Firma, a playable erosion simulation
#50I perceive an inspiration from the terrain editor of Simcity 4, really nice!