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Show HN: Tetris, but silly

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Re: Show HN: Tetris, but silly

#42

I enjoyed it. It seems like only full rows in the bottom are counted or something? Or maybe I had a subtle alignment issue. But eventually I got a small gap at the bottom. I ended up with a bunch of full rows, all the way up. Eventually the blocks got over my "dropping point." So, I created a bunch of blocks all at once near the top, compressing all rows below. This caused something to squish into the bottom row, fre…

If anyone gets in a jammed up position, try putting friction very low, and release velocity to -15, to slam some pieces into the stack and jumble them a bit (so they can relax into a full column).

At first I thought only having the bottom row delete when filled was pretty annoying, but actually it might make the game, it really plays up the difference from normal Tetris.

Some variance in the block weight might be nice (2x2 should obviously be heaviest, or you could make the individual... blockletts have different density. Maybe represented by their alpha or brightness or something?)

I'd like the ability to launch a 2x2 block at a 45 degree angle.

Re: Show HN: Tetris, but silly

#43
My favorite variation on ‘silly Tetris’ is Triptych: https://www.youtube.com/watch?v=mM4uZuA1_d0

Quite similar to the OP actually in terms of physics, but with three-in-a-row as the game mechanic.

The game can be found on Internet Archive, as usual with old-ass games: https://archive.org/details/trpsetup

BTW, the left panel in ‘Dead Trees’ seems to have some problem with Retina screens: I can barely discern anything on it. Perhaps the author would want to apply some kind of zoom to compensate.

Re: Show HN: Tetris, but silly

#44
This is fun! Creative idea and nicely made.

https://dro.pm/k.png -- Is this a bug, or are you basically game over once you have a gap in your bottom row and the rest will never line up perfectly enough to disappear?

Edit: resolved it by layering a third full row, then smashing it by luck in the right way to make something drop down to the bottom one. So yes, bottom row always just needs to be filled.

Edit2: Some tricks

- drag a block

- hold down the arrow down button (until the page goes completely blank and you get Aborted(Assertion failed: draw_list->_VtxCurrentIdx - play with the controls on the left of course :)

Also loving that there is no loss condition. The game doesn't tell you when you've lost, you can decide that for yourself!

Re: Show HN: Tetris, but silly

#45

I think this is great and a lot of fun. The only improvement I could suggest is that it only seems to clear the bottom line. If I have an incomplete bottom line, but the row above it settles and fills up, it never clears and the rows just keep stacking higher.

Oh, so that's what it was.

My bottom row was a lost cause, but when I managed to fill up some other rows, they didn't clear, and I thought clearing is not implemented at all and stopped playing...

Re: Show HN: Tetris, but silly

#46
I had fun going "full auto" with the left, right, down keys. It fills up the screen with a bunch of exploding boxes at first and then alternates between stacking boxes up as it jitters and suddenly wiping out a bunch of rows on the bottom. Super fun.

Re: Show HN: Tetris, but silly

#47
post #27

This is an amazing idea. So original and yet so simple and "obvious" in a way... Excellent execution, too. Bravo. (I didn't understand one could interact with the fallen pieces until I read the comments here. Maybe some hint somewhere would help...?) (Also, parameters on the left are distracting; better have good defaults and let the user play. Being able to move the pieces with the gyro when on mobile (as suggested…

I love it but I don't know how original it is. Tetris with physics like this is very common to implement as a project when learning Box2D.
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