Earlier quoted context omitted.
So does the real world. Things are hard to do with disabilities. That's what the word means. This has great potential, and it's not worth shutting down because some people aren't able to use it. I can also see this being very helpful for people who have cerebral palsy, for example. Larger movements are easier, this might help someone use the web more easily.
What if a bank used this for authentication and disable people can't use their custom interface devices? Does that mean that disabled people shouldn't access to their bank accounts? Maybe if this was the input device that interacts with the standard web, then there is potential here, but it would be unfortunate if a company used this as a primary means of input.
Show HN: YoHa – A practical hand tracking engine
41–50 of 67 posts
Re: Show HN: YoHa – A practical hand tracking engine
#42Re: Show HN: YoHa – A practical hand tracking engine
#43My first question is whether this has the capability of being adapted to interpret/translate American Sign Language (ASL)?
Thank you for this inspiring question. For interpreting sign language you need multi-hand support which YoHa is currently lacking. Apart from that you likely also need to account for the temporal dimension which YoHa also does not do right now. If those things were implemented I'm confident that it would produce meaningful results.
Re: Show HN: YoHa – A practical hand tracking engine
#44Re: Show HN: YoHa – A practical hand tracking engine
#45Re: Show HN: YoHa – A practical hand tracking engine
#46Web page doesn't say anything after `Warming up...` and the latest message in the browser console is:
Setting up wasm backend.
I expected to see a message from my browser along the lines of "Do you want to let this site use your camera", but I saw no such message.Re: Show HN: YoHa – A practical hand tracking engine
#47Was wondering how easy it'd be to port to native mobile, so went looking for the source code, but doesn't appear to actually be open source. The meat is distributed as binary (WASM for "backend" code and a .bin for model weights). Aside from being a cool hand tracker, it's a very clever way to distribute closed source JavaScript packages.
https://github.com/google/mediapipe/issues/877#issuecomment-...
Re: Show HN: YoHa – A practical hand tracking engine
#48The demo really sells it here [1]. It's amazingly intuitive and easy to use, it should be a part of video-conferencing software. [1] https://handtracking.io/draw_demo/
Thank you for the feedback. Such an integration would be nice indeed.
Re: Show HN: YoHa – A practical hand tracking engine
#49I've been working on a couple of chording keyboard designs and was thinking I might be able to create a virtual keyboard using this library. It would be nice to also be able to recognize the hand from the back. A keyboard would also obviously be necessary to track two hands at a time. How does the application deal with different skin-tones?
The tech is all there, really it's just having the time and effort to get all the pieces together!
Re: Show HN: YoHa – A practical hand tracking engine
#50Just note that in the demo video, the user is 'writing' everything mirrored.