Is the EUP restriction against 'adult content' included solely because that restriction is placed upon you by one or more of your implementing vendors, platforms, etc?
Show HN: Sell.app – A simple way to sell digital goods
41–50 of 112 posts
Re: Show HN: Sell.app – A simple way to sell digital goods
#42> It's completely free to start selling on SellApp, with no fees being taken (though we'll introduce a 3% fee per sale in a couple months) How does this stack up against Stripe or other platforms? What will the all-in fee be for credit card sales?
Stripe is less, but they don’t deliver the goods for you
Re: Show HN: Sell.app – A simple way to sell digital goods
#43Nice work! I’m also in the process of working on a checkout app + API, but focused more on the payment processing side of things and targeting the North African market. I’m still in the very early stages, but I’ve been prototyping the checkout page and we seem to have both chosen a yellow Tailwind theme haha! I won’t be sticking to that, but I just thought it was a funny coincidence.
By the way, the Tailwind team will soon release an eCommerce package, so you might want to look out for that (I sure will!)
Re: Show HN: Sell.app – A simple way to sell digital goods
#44Do you have an example storefront we could look at? I think that would be a great link from the homepage to help people understand what this thing is. On the biz front, it seems like you guys are taking on gumroad? How are you thinking about getting users? I'm not super familiar with how gumroad does distribution.
Hey there, I do indeed have an example storefront which you can view here: https://admin.sell.app/ You are right in saying that we are taking on Gumroad. IIRC, most of Gumroad's traction has been organic/word-of-mouth, with little/no money spent on paid advertising. We're still figuring out the best way to acquire users at scale by experimenting with both conventional (Reddit/Twitter ads) and unconventional (Discord…
I suggest setting aside paid advertising, and instead invest in paying creators[1] to switch platforms. For example, pick some medium successful Gumroad creators (maybe they do $1k/sales per month) and offer them a 20% bonus on each sale they make through your platform. A single creator using your platform to make sales will deliver far more value than thousands in paid adverts -- and you can directly link spend to revenue, which is nice for attribution of spend.
[1] I'd pick creators who operate in the creator niche, e.g: people who make content about running an online business, because they're most likely to convert into platform users.
Re: Show HN: Sell.app – A simple way to sell digital goods
#45Do you have an example storefront we could look at? I think that would be a great link from the homepage to help people understand what this thing is. On the biz front, it seems like you guys are taking on gumroad? How are you thinking about getting users? I'm not super familiar with how gumroad does distribution.
Hey there, I do indeed have an example storefront which you can view here: https://admin.sell.app/ You are right in saying that we are taking on Gumroad. IIRC, most of Gumroad's traction has been organic/word-of-mouth, with little/no money spent on paid advertising. We're still figuring out the best way to acquire users at scale by experimenting with both conventional (Reddit/Twitter ads) and unconventional (Discord…
Re: Show HN: Sell.app – A simple way to sell digital goods
#46Earlier quoted context omitted.
Stripe is less, but they don’t deliver the goods for you
How does the delivery happen, and what makes this a value add? I'm trying to figure out how this would work for the various digital products I sell, and I'm not quite sure I understand what is difficult about delivery.
If you sell e.g. a downloadable product, it's relatively easy to manually email out a link to it every time you make a sale.
But when you start to grow and/or see an increase in sales, you'll be wasting a lot of time on delivering that eBook to all those customers. This, x10, for other digital content like license keys.
And if you look at it from the customer's perspective: you don't want to wait for the seller to come online and send a link to the product you paid for hours ago. You want it instantly.
That is where the simplicity of SellApp comes in. We handle the payment, automatically send out the product to the customer, and help the customer get in touch with you in case anything is wrong with their purchase.
Re: Show HN: Sell.app – A simple way to sell digital goods
#47Earlier quoted context omitted.
Those stats will need to be changed as they are from the 'old' project on which SellApp was based/rebuilt (toffee.com), but they are indeed correct. That platform didn't convert particularly well, heh. For a view of current stats - updated daily: https://sell.app/stats
oh hey! you're the toffee guy. Did you swap the name because it was bad, or are you selling the domain? I thought the novelty of the toffee.com domain would be quite valuable to users -- but clearly not.
When I raised funding earlier this year and inquired about a potential outright purchase of toffee.com, the answer was that they didn't want to sell.
So instead of staying on the lease plan (which'd increase by a sizable amount y/o/y), I started looking for a suitable domain we could purchase outright, and luckily found sell.app for sale.
Re: Show HN: Sell.app – A simple way to sell digital goods
#48Earlier quoted context omitted.
Hey there, I do indeed have an example storefront which you can view here: https://admin.sell.app/ You are right in saying that we are taking on Gumroad. IIRC, most of Gumroad's traction has been organic/word-of-mouth, with little/no money spent on paid advertising. We're still figuring out the best way to acquire users at scale by experimenting with both conventional (Reddit/Twitter ads) and unconventional (Discord…
Why you and not gumroad?
Given their refocus/pivot, it's made their interface a little too complex/overwhelming for new sellers and/or sellers who just want to sell digital products without all the hassle. SellApp is built for this segment of the market.
Re: Show HN: Sell.app – A simple way to sell digital goods
#49Do you have an example storefront we could look at? I think that would be a great link from the homepage to help people understand what this thing is. On the biz front, it seems like you guys are taking on gumroad? How are you thinking about getting users? I'm not super familiar with how gumroad does distribution.
Hey there, I do indeed have an example storefront which you can view here: https://admin.sell.app/ You are right in saying that we are taking on Gumroad. IIRC, most of Gumroad's traction has been organic/word-of-mouth, with little/no money spent on paid advertising. We're still figuring out the best way to acquire users at scale by experimenting with both conventional (Reddit/Twitter ads) and unconventional (Discord…
Re: Show HN: Sell.app – A simple way to sell digital goods
#50Earlier quoted context omitted.
Hey there, I do indeed have an example storefront which you can view here: https://admin.sell.app/ You are right in saying that we are taking on Gumroad. IIRC, most of Gumroad's traction has been organic/word-of-mouth, with little/no money spent on paid advertising. We're still figuring out the best way to acquire users at scale by experimenting with both conventional (Reddit/Twitter ads) and unconventional (Discord…
whats the purpose of showing "Free store" - why would a customer care about that, and why would a seller be okay with that?
People on the internet tend to love free 'badges' - if you've ever been active on a forum, they're full of them.
The "Free store" badge is what a seller gets when they create a store on SellApp. If they then decide to upgrade their store, the badge will be replaced by a more colorful "Premium store" or an even fancier "Advanced store" badge.
I want to check two things: 1. Whether the "Free store" badge bothers new sellers 2. Whether sellers are more incentivized to upgrade in order to get the fancier "Premium store" or "Advanced store" badge