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Show HN: One Way Dungeon – A game I've been developing in the last five months

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Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#41
post #2

Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life". (For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-... ) I welcom…

Initial reactions:

- It's great as a quick pick up and play game

- I would love an option to speed up animations

- I would definitely add attack power to the attack buttons

- When replacing an attack, it would be great to have a comparison view for the selected attack (or relative values next to the new values)

- Add some icons to the move buttons for effects (like attack up/down, etc.)

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#43
post #41
post #2

Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life". (For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-... ) I welcom…

Initial reactions: - It's great as a quick pick up and play game - I would love an option to speed up animations - I would definitely add attack power to the attack buttons - When replacing an attack, it would be great to have a comparison view for the selected attack (or relative values next to the new values) - Add some icons to the move buttons for effects (like attack up/down, etc.)

Thank you for your feedback.

I definetely need to "speed up" the battles. And iterate a bit more in the UI.

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#44
post #40
post #2

Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life". (For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-... ) I welcom…

Any plans for an iOS version?

Not at the moment.

For that, I'd have to get a MAC and some iPhones to generate and test a iOS build.

When the app generates enough money to get them, I'll do it.

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#45
post #11

Earlier quoted context omitted.

It all started with a game jam I did in April 2020. I enjoyed the result. And it kept popping back in my mind. November 24th I picked it up again, full-time. I plublished One Way Dungeon last friday. So it was about five and a half month work. While I'm a professional (backend) software developer, and have played around with game dev, I never worked on and finished a game. Last weekend I shared it with a small group…

So you quit your job to work on this game full time and after 5 months, you're deciding to go back to work full time. Did you quit your job with the hopes this game would sustain you? If so, did you do any market research to validate that hypothesis.

It's just like @bavila said. I took some time to fulfill one of my life goals.

Some people quit their jobs and travel the world. I stayed home and made a game.

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#46
post #2

Five months ago, I quit my job and started making a game alone. One Way Dungeon was what came of it. And the accomplishment of a life goal. I'll continue supporting the game and adding new content to it. But not at full time. I'm going back to a "normal life". (For those who don't want to install it or don't have Android, you can play it here: https://vaskivodev.gitlab.io/onewaydungeon/builds/release-1-... ) I welcom…

Congratulations! :) I will download it asap in order to play a round. Did you used a web-based game engine and export it in an Android app in some way?

@modeless is correct. I used the Godot engine [0].

Out of the box, it allows you to export to Windows, Mac OS, Linux and web (HTML5 with WebAssemply, IIRC).

It also allows exporting to Android and iOS if you have the correct SDKs. (I don't have a mac, so I can't make a iOS build)

Some people also managed to export to consoles. But they don't share that integration because it would make them break the NDA.

[0] https://godotengine.org/

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#47
post #6

OK, I've played it for a bit. - This is effectively a progression game, where the player builds up abilities. But defeating a low-level enemy is boring and slow, even when you kill them with your first blow. - It's disconcerting that you forget how to punch. I was expecting punching to not advance quickly, but instead it has limited uses. That's a strange metaphor. - Everything feels slow - not because it needs bette…

Thank you for your feedback.

I'll take it into account in further improvements.

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#48

Played the web app. Pretty fun but also pretty one dimensional. Congrats on releasing either way. That's my goal as well and I don't think I'm likely to reach it until I'm retired :( - The optimal strategy pretty clearly seemed to be max out speed and one type of attack. Most battles can be one shot victories. I assume it wouldn't be that difficult to build up enough durability to survive multiple rounds of a battle,…

Thank you for your feedback.

I know of that optimal strategy. And it's something I'll try "to fix" in a future version.

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#49
post #19

I played the web version. Random feedback: I like the mix of mobile casual and pokemon / mystery dungeon style. However I played two runs (returned safely, upgraded abilities, got killed by angry bear) and I don't want to try again. I'm missing some meaningful interaction (maybe shops? or alternate routes?). I'm bored by long transitions and repeated messages after battles (maybe let me skip or speed up the animation…

Thank you for your feedback.

I'm currently trying to figure a way to make the "post battle" smoother.

Inside the dungeon, I'm planning on adding "events". To mix it up a bit from battles. But I want it to continue linear and simple. The game is, in fact, a "boss rush game" with a "dungeon crawler" look.

Re: Show HN: One Way Dungeon – A game I've been developing in the last five months

#50

Congrats on launching! Had a play through and found it pretty addictive; similar to other clickminer/grind style games I've liked in the past. I found the action swap mechanic a little odd at first but ultimately a nice change of pace from the more typical "unlock/pay to play" style progression of actions. I do agree with some other posters that there is a good deal of unnecessary tapping (choosing to return/continue…

Thank you for your feedback.
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