Live data from Hacker News

Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

sokyokuban.com

41–45 of 45 posts

Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

#42
post #8

Please add game instructions!

Clicking and keyboard work on the computer, and tapping and swiping works on touch devices. I was hoping this would be clear enough since I don't want to take up people's time with tutorials. Maybe we can add a separate "help" button or add this to the about page?

Yes please

Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

#43

Would you consider putting it on the App Store?

Yes, we considered it, but I'm not sure if and when that'll happen. However, we also added PWA features [1], so you should be able to add it to your homescreen and it should work fine offline that way. But we're not experts on this stuff, so definitely let me know if you run into issues with this.

[1]: https://developer.mozilla.org/en-US/docs/Web/Progressive_web...

Re: Show HN: Sokyokuban, a puzzle game in a non-Euclidian world

#45
post #40

Earlier quoted context omitted.

Clicking and keyboard work on the computer, and tapping and swiping works on touch devices. I was hoping this would be clear enough since I don't want to take up people's time with tutorials. Maybe we can add a separate "help" button or add this to the about page?

Yes. It would have been useful for me. I had never come across the original (2D Euclidean) game before, so I had no idea what the game objective was, nor that I was supposed to push boxes to achieve it.

Thanks again for the feedback, we've added a little "help" page now.
Post reply on HN