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Show HN: WebGL simulation of rainy autumn day/evening

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Re: Show HN: WebGL simulation of rainy autumn day/evening

#41
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

That story map is beautiful!

I have a somewhat unrelated question. Do you ever see the world moving to rendering content completely on a WebGL canvas, for better control and with the ability to circumvent ad blockers?

Re: Show HN: WebGL simulation of rainy autumn day/evening

#42

The drops flicker in OSX Chrome 84 for me. Works in other browsers. Not surprising though. This 2017 Macbook Pro's integrated gfx (Intel Iris Plus Graphics 640 1536 MB) seems incapable of rendering any 3D games after 2010 without flickering at some point. It's one reason I'm still playing Morrowind (2002).

Same here, Vivaldi is flickering and smooth. Safari works correctly at a noticeably lower frame rate.

I have found that Vivaldi uses the Macs Intel GPU, and Safari is CPU bound. WebGL 2.0 experimental support in Safari doesn't seem to have any effect.

Re: Show HN: WebGL simulation of rainy autumn day/evening

#43
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

Cool work, very nice! It seems that not all your projects, that are download-able, are on Github. Why is that?

There's no good reason, to my shame. But now that you mention, I think I'll get around to it and do it this week. Might be a good opportunity to round down a few rough edges here and there as well.

Re: Show HN: WebGL simulation of rainy autumn day/evening

#44
post #31
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

Is the submission actually adding anything of substance to your work then? It seems basically the same but with a background image, and parameterisation sliders (that I can't get to work anyway).

Well it has sound it seems, which might actually be more important depending on what you're looking for.

Re: Show HN: WebGL simulation of rainy autumn day/evening

#45
post #41
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

That story map is beautiful! I have a somewhat unrelated question. Do you ever see the world moving to rendering content completely on a WebGL canvas, for better control and with the ability to circumvent ad blockers?

Hmmm I'm not sure if it could be properly used to circumvent ad blocking, after all the ads will still probably come from a separate request which one could block.

However I do see it being used for web apps that prioritise performance--in terms of providing a smooth experience, rather than load times. I think Figma already does that (through emscripten or wasm, I'm not sure); for it to be more widespread, only the tooling has to catch up (e.g. React Native).

Re: Show HN: WebGL simulation of rainy autumn day/evening

#46
post #41
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

That story map is beautiful! I have a somewhat unrelated question. Do you ever see the world moving to rendering content completely on a WebGL canvas, for better control and with the ability to circumvent ad blockers?

Also thanks, I'm particularly proud of that map hahah

Re: Show HN: WebGL simulation of rainy autumn day/evening

#47
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

I ported this effect to Android in a live wallpaper called Rainpaper[1].

[1] https://rainpaper.com

Re: Show HN: WebGL simulation of rainy autumn day/evening

#48
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

I am totally blown away by this - I just had WebGL pegged as 'draw shapes on canvas, sometimes with colour'.

Thank you :-)

Re: Show HN: WebGL simulation of rainy autumn day/evening

#50
post #41
post #25

Hi, I'm the author of the rain effect (not of the website itself though). You can see the original effect here[1], along with an explanation here[2]. If you like it, you can see a few more effects and experiments on my portfolio here[3], although it's been a couple of years now since I've done anything of the sort (that I can post publicly, that is). [1] https://tympanus.net/Development/RainEffect/ [2] https://tympan…

That story map is beautiful! I have a somewhat unrelated question. Do you ever see the world moving to rendering content completely on a WebGL canvas, for better control and with the ability to circumvent ad blockers?

I agree, that map is amazing. I particularly like the way you can see exactly where the photos were taken.
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