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Show HN: Screentop.gg – a platform for tabletop games

screentop.gg

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Re: Show HN: Screentop.gg – a platform for tabletop games

#41
post #38

Earlier quoted context omitted.

Yeah I need to clean up the marketing a bit! For now try it out by clicking the Play button on one of the games such as: https://screentop.gg/@BrotherMingGames/code-geass Also just posted a few screenshots on the product hunt page which may help clarify: https://www.producthunt.com/posts/screentop-gg

Is there mobile support? I tried to play with the 52 card deck on Firefox for Android and nothing was responding to my tapping. I second the call for having more info on the site about what this is, it looks very interesting

Mobile is not currently supported.

Re: Show HN: Screentop.gg – a platform for tabletop games

#42
post #2

Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…

> In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented.

You're probably aware of this library, but I highly recommend boardgame.io [1]. It also provides React components.

[1] https://boardgame.io/

Re: Show HN: Screentop.gg – a platform for tabletop games

#43
post #30
post #28

Earlier quoted context omitted.

This also makes it multiplatform. While (paid) TTS supports Windows, Linux and Mac, running on a web browser lets you play this (presumably) on an Android tablet, Chromebook, or iPad.

This only works on desktop right now but I do want to support other devices in the future.

Loads fine on my iPad and can’t play due to lack of touch, but came here to say my suggestion is allow users to tap the legend items (“Press space to flip”, for example)

Re: Show HN: Screentop.gg – a platform for tabletop games

#44
post #14

Earlier quoted context omitted.

I really need a word for when I'm pissed someone beat me to an idea but delighted that it exists because of them. I'd really like to know more on how to specify a game for your platform. A scripting language is a good idea, but I'd like to see it limited in scope. You don't want your board games to just become video games. I never could figure out where exactly those limits should be.

Serendipity+zeitgeist Serendeitgeist

Nice, or what about: gazumped + serendipity = gazumpdipity ?

Re: Show HN: Screentop.gg – a platform for tabletop games

#48
post #2

Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…

I'm curious what made you decide against Phoenix live view with an elixir backend

Re: Show HN: Screentop.gg – a platform for tabletop games

#50
post #2

Author here. Screentop is a tabletop sandbox that supports cards, dice, boards, counters, and hidden player state. In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. Client stack: Typescript, React, Apollo, and a custom react-reconciler renderer that targets canvas Server stack: Elixir, Phoenix, Absinthe Happy to answer any questions and would love your f…

> In the future I'd like to add scripting support so that more complex game mechanics and rules can be implemented. You're probably aware of this library, but I highly recommend boardgame.io [1]. It also provides React components. [1] https://boardgame.io/

I spoke to the guy behind boardgame.io a few months ago. Awesome engine but it's more geared towards building out the rules / mechanics of a specific game vs a sandbox approach.
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