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Show HN: Sleeping Beauty, a 7-day roguelike game

ondras.github.io

41–50 of 101 posts

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#41

This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.

Can someone explain how the combat is supposed to work? I suppose that if I had more experience with these kinds of games it might be obvious.

Its like bejeweled\candy crush. You select two or more adjacent colors to perform an "attack".

The "attack" will be one of four choices: You attack, you attack with magic, the enemy attacks you, the enemy attacks you with magic.

So the optimal solution is: Maximize the attacks that benefit you while also picking attacks that either lessen the damage you take OR choose damage against you that set you up for bigger patterns on the next turns.

edit: looks like is can get deeper too. For example, bats have no mana and cannot attack with magic so it is a nice way to move some blocks without taking damage if you dont have any moves.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#42

This is really well done! And I particularly like the combat. Filling the field with your attacks and enemy attacks really forces you to decide if you want to risk getting more of your attacks or be forced to take a really big hit yourself. I love the strategy and risk-reward that you provide with this setup.

Can someone explain how the combat is supposed to work? I suppose that if I had more experience with these kinds of games it might be obvious.

Same here. I think the game presupposes familiarity with a particular sort of casual puzzle game that I haven't played.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#43

Earlier quoted context omitted.

Can someone explain how the combat is supposed to work? I suppose that if I had more experience with these kinds of games it might be obvious.

Same here. I think the game presupposes familiarity with a particular sort of casual puzzle game that I haven't played.

I'd never seen it before but had no trouble after playing with it for a few minutes

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#45
post #30

Earlier quoted context omitted.

What about http://www.roguebasin.com/index.php?title=Main_Page ?

Oh, this is super cool: http://www.roguebasin.com/index.php?title=How_to_Write_a_Rog... That doesn't get me out of my language/framework paralysis, but otherwise it looks like a decent roadmap. Thanks mate. Also your game is amazing; thanks for sharing it.

I'd assume I'll throw the first one away, so no framework. Just use C# in a console. wasd+ is input. Game loop is update positions based on input, convert positions to an ascii 2d array, print ascii.

Just those could get you to step 7. Then take stock and decide whether you want to restart the project in a framework or push on.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#46
post #45

Earlier quoted context omitted.

Oh, this is super cool: http://www.roguebasin.com/index.php?title=How_to_Write_a_Rog... That doesn't get me out of my language/framework paralysis, but otherwise it looks like a decent roadmap. Thanks mate. Also your game is amazing; thanks for sharing it.

I'd assume I'll throw the first one away, so no framework. Just use C# in a console. wasd+ is input. Game loop is update positions based on input, convert positions to an ascii 2d array, print ascii. Just those could get you to step 7. Then take stock and decide whether you want to restart the project in a framework or push on.

That's probably a good idea. I've never built anything remotely "gamelike" in a console so maybe that's what I'm finding intimidating.

I imagine I just need to dive in and figure it out rather than stalling and posturing. Thanks.

Re: Show HN: Sleeping Beauty, a 7-day roguelike game

#49
post #25

FYI: A Seven-Day Rogue­like (7DRL) is a rogue­like cre­ated in seven days. That is, the author stopped writ­ing code 168 hours after they started writ­ing code. A 7DRL can be created at any time during the year. How­ever, general agree­ment was reached that it would be fun to sched­ule a spe­cific week for a 7DRL Chal­lenge. http://7drl.org/about/ P.S. I found Haxe by following some of the 7drl entries. But I think I…

> But I think I would like to use Racket to make one one day.

That would be neat. Are there any roguelike engines for scheme? Or would you build it from scratch?

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