Earlier quoted context omitted.
All wireless gaming headsets that I've seen are Bluetooth. What I've seen from some of them (or even some headsets that aren't "gaming") is "Gaming Mode", that usually means that they either use a low latency codec like aptX Low Latency, or reduce the buffers in the connection or something like that. That's also useful to reduce latency when watching videos or TV. But once you switch to headset mode, you're back to t…
> All wireless gaming headsets that I've seen are Bluetooth. Which have you been looking at? Typically it's just labeled as 2.4GHz in the spec sheet (yes, it's a bit silly since Bluetooth operates in the same band.. oh well). I just went through my local IT store's cheapest wireless gaming headsets[0] (ignoring colour variations), and I saw: - HyperX Cloud Mini Wireless[1], Bluetooth, 549kr (~$55) - Deltaco Gaming He…
The problem I see here (and in other propietary protocols) is it's very difficult to know what's the quality of the audio stream. Can't find any information about the codecs, sampling rate, bitrate... and the microphone reviews that I've found for that kind of headsets sound very bad.
With the prices on good quality wireless headsets I sometimes feel like I'm going to end up buying a broadcast quality headset with a long cable and forget about it :D