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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

311–316 of 316 posts

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#311
post #56

Earlier quoted context omitted.

Also want to show appreciation for your work. I tried to create a game similar to this (I spent 6 months on it). Very basic Geometry. Circles. I got the concept working well locally, but I ran into problems on how to deal with the networking. I got things running in Node with SocketIO and so on but there could be 400 players, each made of upto 8 moving pieces, and each can fire several times a second. I spent a lot o…

I will definitely do a write-up but you're right. It's really hard to find info on any of that online. A lot of trial and error.

I am still playing :D

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#312
post #56

Earlier quoted context omitted.

Also want to show appreciation for your work. I tried to create a game similar to this (I spent 6 months on it). Very basic Geometry. Circles. I got the concept working well locally, but I ran into problems on how to deal with the networking. I got things running in Node with SocketIO and so on but there could be 400 players, each made of upto 8 moving pieces, and each can fire several times a second. I spent a lot o…

I will definitely do a write-up but you're right. It's really hard to find info on any of that online. A lot of trial and error.

Do you have a blog? Been visiting this daily to see if there's a new update about the write up on networking trial errors. :)

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#314
post #299

Earlier quoted context omitted.

it doesn't matter what direction you're in. That first shot is a surprise attack. Immediately cloak and turn, and ram it two more times the same way, and he's dead. He can decloak you, but it won't stop you. Sometimes you get unlucky and the missile flips, but not often.

Ah, you got unlucky. Yeah whenever I read "lucky" or "unlucky" in gaming I frown. Its a self deception to deal with the painful truth that you didn't play good enough. That wasn't luck; that was skill. They reacted to your missile. Either you're in range of him and he can decloak you, or he has enough time to deflect, or is resource starved due to bad play or overburdened from you (unlikely given you're Prowler) or o…

I think saying luck has no part in playing games is ridiculous. I have many times spammed deflect and killed someone in Goliath.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#316

Earlier quoted context omitted.

If (s)he isn't a Continuum player, I would be astounded. The default ship is pretty much the Warbird without a bullet. It handles like... identically. To the developer, if you want another, I develop another popular online game (TagPro) and I desperately want to help you make this a bigger game. This has incredible potential, and it mirrors a game I've been developing for like a year. I haven't had this much fun with…

TagPro is amazing, thanks for developing it! I love games with such simple controls and goals that lead to emergent strategies. [0] http://tagpro.koalabeast.com/

I'm glad you like it! I've taken a leave of absence because my IRL situation has become intense, but I'll definitely be going back. If you like the particle effects, that's my doing. If you don't, well, blame LuckySpammer.
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