Live data from Hacker News

Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

301–310 of 316 posts

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#301

Damn, this game is so addictive, and so well done. Congratulations! I wish there were more stuff to upgrade/unlock, I've reached level 6 and even't unlocked anything in the past 3 levels. Hi from "Moz://a" in the game!

This game should be monetized, a couple of ideas: 1. You could sell "upgrades packets" in the login screen, so that one can start playing with an upgraded aircraft from the very beginning. 2. There could be other aircrafts that could be either unlocked with enough points or bought.

> This game should be monetized, a couple of ideas:

Sure, but please no P2W (Pay 2 Win).

> 1. You could sell "upgrades packets" in the login screen, so that one can start playing with an upgraded aircraft from the very beginning. 2. There could be other aircrafts that could be either unlocked with enough points or bought.

That's P2W. That has nothing to do with gaming, but with insecure people who wanna pay money to feel good cause else they can't win. And those who don't pay end up as being NS (narcissistic supply). Fuck that.

I don't know how to monetise the game other than serving some adds in the screen during the warming up. But please not via P2W mechanics. It ruins the equal playing field, and it lowers the quality of the game cause the good players who know about the mechanism won't fall for this.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#302
post #151

Earlier quoted context omitted.

The new era of Flash-type games?

"io games": Massively multi-player, real time, no login, no rounds (continuous game), just type your name and play. There probably were a few flash games like this, but didn't caught on like it has now.

Casual Collective with their robot battle games from 10 years ago. Though they did have more configuration, you could just add your name, pick a bot and play.

http://www.kongregate.com/games/CasualCollective/minions

http://everybodyedits.com was one of the first MMOs I played with no config (except a name and a map to join). In addition all of the maps were editable. So it was unique in that every map was completely user created.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#303

I opened this game in an incognito tab. And started dev tools. The entire game is only 2.8 MB. It loads fast. Such graphics, much small. A lesson for modern web developers about website obesity and performance.

> 2.8MB

> small

> website obesity

Phis is not a website, but my throttled phone connection disagrees either way.

Please have a look at js1k. Or go directly to size coding, e.g. .kkrieger, which is a FSP game techdemo in 96kb, see https://news.ycombinator.com/item?id=14409210

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#304

Earlier quoted context omitted.

1 in 10 handsets isn't a market you want?

Even at it's peak apple only had 23% market share. 1 in 10 out of 23% is 2.3% and not everyone plays this game on a phone so the percentage is even lower in reality.

Not this game but in general.

Good point about market share though, hadn't considered that.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#305
post #151

Earlier quoted context omitted.

"io games": Massively multi-player, real time, no login, no rounds (continuous game), just type your name and play. There probably were a few flash games like this, but didn't caught on like it has now.

Casual Collective with their robot battle games from 10 years ago. Though they did have more configuration, you could just add your name, pick a bot and play. http://www.kongregate.com/games/CasualCollective/minions http://everybodyedits.com was one of the first MMOs I played with no config (except a name and a map to join). In addition all of the maps were editable. So it was unique in that every map was completely…

What I said... It's not a new idea, but it didn't made a genre back then. It was a very different internet world, too.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#306

This is incredible! Were you a Subspace Continuum player? The similarities are many and my (albeit not great) skills translate right over. Although discrete life/weapon energy removes some of the 1v1 strategy, it doesn't feel lacking at all. Dogfighting is a lot of fun, lots of generally pleasant players in from HN. Love it! Wasted hours grinding level 4 but the rainbow flag was worth it so I can dominate with flair…

[deleted]

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#307

This is incredible! Were you a Subspace Continuum player? The similarities are many and my (albeit not great) skills translate right over. Although discrete life/weapon energy removes some of the 1v1 strategy, it doesn't feel lacking at all. Dogfighting is a lot of fun, lots of generally pleasant players in from HN. Love it! Wasted hours grinding level 4 but the rainbow flag was worth it so I can dominate with flair…

I started building a lil thing inspired by Continuum: https://github.com/danneu/p2-space-arena

Never did much game dev before but it gave me a lot of respect for people who can build one. It would probably take me a year just to figure out lag compensation.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#308

Earlier quoted context omitted.

Why do you need webassembly for that, since this game already works great right now?

So that you can write in something saner than JavaScript, for starters.

You can already compile C/C++ (and I think Rust) to JavaScript via Emscripten.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#309

Earlier quoted context omitted.

So that you can write in something saner than JavaScript, for starters.

You can already compile C/C++ (and I think Rust) to JavaScript via Emscripten.

Yes, you can use Emscripten with Rust.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#310

That was a lot of fun! One quick request - can the level-up popup not appear square in the middle of the screen? That can be a real problem if you happen to level while you're in the middle of a fight. One other quick request, now I think of it - can the key event handler pass F11 through? Being able to un-fullscreen would be handy. Awesome game! I look forward to the writeup on the tech stack and how it's done.

I had this problem and the solution was to use the game's `f` keybinding for fullscreen instead. Or open the game in a separate window, because ALT-F4 is the only way to close it.
Post reply on HN