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Show HN: I built an iOS remake of that old windows game SkiFree

thewaterbear.com

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Re: Show HN: I built an iOS remake of that old windows game SkiFree

#33
post #25

There's a constant background noise in your homepage video that doesn't seem to be related to what's happening in the game. Is that intentional?

Yeah, its the sound from the game, a sort of white noise to add atmosphere? Real music and sound effects will be coming in an update :)

Re: Show HN: I built an iOS remake of that old windows game SkiFree

#34
post #22

This looks gorgeous. On a related note you can get the original game too - https://itunes.apple.com/us/app/skifree/id588839086?mt=8 Not as pretty though :)

I don't know how they can say they're the "official" one, or use the original assets, when the publisher of it has nothing to do with the original SkiFree author (nor is there any mention on the original SkiFree page about it having an iOS version). And then on top of all that, to charge money for it when the original is free: http://ski.ihoc.net/

Re: Show HN: I built an iOS remake of that old windows game SkiFree

#35
post #27

Me too (sort-of). On Android. 2 years ago. https://play.google.com/store/apps/details?id=com.selticeapp... My stats: I only have a little over 21K downloads, and the non-ad version has only made a few bucks. Ad revenue equates to a couple movie tickets every so often I guess. Wrote it in Monkey-X for cross-platform functionality, but only ever put it on Android for some reason. I've done no marketing. Never been feat…

Hi! Thanks for sharing. I agree it's important to talk about the 99% of indies who never get to the top of the app stores.

I downloaded your app. The best feedback I can give is that it's too difficult to get through the gates with tilt controls. It doesn't give me the peaceful sense of skiing down the slopes (that the iOS game above claims to provide).

There is a huge element of luck to it, but the top indie games all have a great sense of graphics design and UX design that make them a joy to play. Users are verrry picky, and may skip downloading your app even if the icon doesn't meet their bar of quality.

My dream is to be able to design something as nice as Monument Valley.

Re: Show HN: I built an iOS remake of that old windows game SkiFree

#36
post #27

Me too (sort-of). On Android. 2 years ago. https://play.google.com/store/apps/details?id=com.selticeapp... My stats: I only have a little over 21K downloads, and the non-ad version has only made a few bucks. Ad revenue equates to a couple movie tickets every so often I guess. Wrote it in Monkey-X for cross-platform functionality, but only ever put it on Android for some reason. I've done no marketing. Never been feat…

I think a big difference is your game isn't as graphically polished - the OP has a buddy they work with and evidently knows more about graphics..

Also, last I looked at the numbers, iOS users pay more money than Android one. (sigh)

I'll check your game out next time I'm looking for an android game!

Re: Show HN: I built an iOS remake of that old windows game SkiFree

#39
Congrats on the success. Did you code the game from scratch with Xcode's tools, or did you use something like Unity?

Also, you said you started working on the game in March 2014, so it took around 9 months to develop? What aspect of the game would you say the largest part of that time was spent on?

Re: Show HN: I built an iOS remake of that old windows game SkiFree

#40
post #35
post #27

Me too (sort-of). On Android. 2 years ago. https://play.google.com/store/apps/details?id=com.selticeapp... My stats: I only have a little over 21K downloads, and the non-ad version has only made a few bucks. Ad revenue equates to a couple movie tickets every so often I guess. Wrote it in Monkey-X for cross-platform functionality, but only ever put it on Android for some reason. I've done no marketing. Never been feat…

Hi! Thanks for sharing. I agree it's important to talk about the 99% of indies who never get to the top of the app stores. I downloaded your app. The best feedback I can give is that it's too difficult to get through the gates with tilt controls. It doesn't give me the peaceful sense of skiing down the slopes (that the iOS game above claims to provide). There is a huge element of luck to it, but the top indie games a…

Thanks for the feedback, it's always appreciated. My high score is 72, the trick is to re-center after each gate ;)

Over the last year, I stopped releasing games. I used to just keep putting them out, thinking they were polished enough, because of all this talk about "just launch" and game jams like #1gam seem to encourage the "just make games" mentality.

However, while all that is great fun, I've changed my view. I'm now prototyping a lot, and will only work more on a game I fall in love with. At the moment, that's a point and click adventure game and enjine.

I actually like this Snowboarding game, and am proud of it because I think it's fun, but I'm with you.... It's time to shoot for the moon, set the bar really high and make a game that's truly special.

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