Nice! Needs abominable snow monster though... :-)
And a keyboard https://xkcd.com/667/
(edit: added sentence)
31–40 of 56 posts
There's a constant background noise in your homepage video that doesn't seem to be related to what's happening in the game. Is that intentional?
This looks gorgeous. On a related note you can get the original game too - https://itunes.apple.com/us/app/skifree/id588839086?mt=8 Not as pretty though :)
Me too (sort-of). On Android. 2 years ago. https://play.google.com/store/apps/details?id=com.selticeapp... My stats: I only have a little over 21K downloads, and the non-ad version has only made a few bucks. Ad revenue equates to a couple movie tickets every so often I guess. Wrote it in Monkey-X for cross-platform functionality, but only ever put it on Android for some reason. I've done no marketing. Never been feat…
I downloaded your app. The best feedback I can give is that it's too difficult to get through the gates with tilt controls. It doesn't give me the peaceful sense of skiing down the slopes (that the iOS game above claims to provide).
There is a huge element of luck to it, but the top indie games all have a great sense of graphics design and UX design that make them a joy to play. Users are verrry picky, and may skip downloading your app even if the icon doesn't meet their bar of quality.
My dream is to be able to design something as nice as Monument Valley.
Me too (sort-of). On Android. 2 years ago. https://play.google.com/store/apps/details?id=com.selticeapp... My stats: I only have a little over 21K downloads, and the non-ad version has only made a few bucks. Ad revenue equates to a couple movie tickets every so often I guess. Wrote it in Monkey-X for cross-platform functionality, but only ever put it on Android for some reason. I've done no marketing. Never been feat…
Also, last I looked at the numbers, iOS users pay more money than Android one. (sigh)
I'll check your game out next time I'm looking for an android game!
[1] - https://joeblau.com/orb/
Also, you said you started working on the game in March 2014, so it took around 9 months to develop? What aspect of the game would you say the largest part of that time was spent on?
Me too (sort-of). On Android. 2 years ago. https://play.google.com/store/apps/details?id=com.selticeapp... My stats: I only have a little over 21K downloads, and the non-ad version has only made a few bucks. Ad revenue equates to a couple movie tickets every so often I guess. Wrote it in Monkey-X for cross-platform functionality, but only ever put it on Android for some reason. I've done no marketing. Never been feat…
Hi! Thanks for sharing. I agree it's important to talk about the 99% of indies who never get to the top of the app stores. I downloaded your app. The best feedback I can give is that it's too difficult to get through the gates with tilt controls. It doesn't give me the peaceful sense of skiing down the slopes (that the iOS game above claims to provide). There is a huge element of luck to it, but the top indie games a…
Over the last year, I stopped releasing games. I used to just keep putting them out, thinking they were polished enough, because of all this talk about "just launch" and game jams like #1gam seem to encourage the "just make games" mentality.
However, while all that is great fun, I've changed my view. I'm now prototyping a lot, and will only work more on a game I fall in love with. At the moment, that's a point and click adventure game and enjine.
I actually like this Snowboarding game, and am proud of it because I think it's fun, but I'm with you.... It's time to shoot for the moon, set the bar really high and make a game that's truly special.