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Show HN: A text adventure for developers

avausadventure.com

31–40 of 51 posts

Re: Show HN: A text adventure for developers

#32

Blurry text is worse than the real life equivalent! Sorry can't play it, makes my eyes go funny. Can you turn that text blur off or down?

I completely agree, it started giving me a headache almost immediately. Won't come back until the blurry text is gone.

Re: Show HN: A text adventure for developers

#33

If you wish to give feedback or ask questions; please go ahead. I and a workmate did this at a work-related hackathon a couple weeks ago.

Well, my first instinct on the design puzzle was something among the lines of http://xkcd.com/149/ I was a little surprised to get a "no such command" error, especially after finding out the actual solution...

Re: Show HN: A text adventure for developers

#35

Is it normal for text adventures you just have to try random stuff? I had no clue how to get design. I thought I had missed a clue from the developer maybe. Turned out I just needed to enter a command that was not introduced before, or listed in the help page.

The message when you try to get the design is a pretty big clue.

Re: Show HN: A text adventure for developers

#37
post #28
post #26

Earlier quoted context omitted.

try "say neverdeployonfriday"

Ah.. Help text should really be updated.

It's traditional in text adventures that you infer un-helped verbs from the text (that is, if the verb is clued at all): here the wizard instructs you to 'say' the answer.

Text adventures used to be hard!

Re: Show HN: A text adventure for developers

#39
The ancient cloud guru URL thing.. a proxy here in the way stripped out the answer, I had to curl through tor. go figure.

edit: just finished. I laughed at some bits, all in all I enjoyed it. I facepalmed when I realised I needed chmod (which I had to look at jsbeautified app.js to get the hint - I was trying su/sudo!).

Re: Show HN: A text adventure for developers

#40

Is it normal for text adventures you just have to try random stuff? I had no clue how to get design. I thought I had missed a clue from the developer maybe. Turned out I just needed to enter a command that was not introduced before, or listed in the help page.

The source is also its own clue; just search for the error message and read the source around it.

That's a strategy that works with many error messages in many programs, not just in this game.

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