Show HN: MMORPG in 55KB of Javascript
31–40 of 53 posts
Re: Show HN: MMORPG in 55KB of Javascript
#32For me it's only showing this message. "Session has ended"
Re: Show HN: MMORPG in 55KB of Javascript
#33For me it's only showing this message. "Session has ended"
Re: Show HN: MMORPG in 55KB of Javascript
#34Re: Show HN: MMORPG in 55KB of Javascript
#35It seems that this started in 2010: http://www.aberoth.com/whats_new.php Comments from other people trying out the game are hilarious: - I was alive once... it was awful - This is way better than GTA - How do I give you my money - Which way's the strip club
Fantastic game.
Re: Show HN: MMORPG in 55KB of Javascript
#36Re: Show HN: MMORPG in 55KB of Javascript
#37Earlier quoted context omitted.
Why do you need Steam for a Web game??
Well... An easy to download a client, keep a shortcut on the desktop. The user can track the amount of time invested... Achievements. (People love..achievements)... Extending the audience to a wider level. There are plenty other, however the dev said s/he is trying to push for it. So, I wish them luck. :)
Re: Show HN: MMORPG in 55KB of Javascript
#38Where can I read more about the technologies used? I'm especially interested in how you are using WebSockets to achieve such smooth real-time. I was always under the impression that WebSockets was unsuitable for multiplayer games like this.
UDP is needed for games that need more consistent accurate response times, like FPS and racing games.
Hopefully when WebRTC datachannels get browser support we'll finally see those too :)