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Show HN: A game I've been working on for the last year is out today

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31–40 of 70 posts

Re: Show HN: A game I've been working on for the last year is out today

#32
Here's some critique of your presentation in the App Store:

- Why is there a pause symbol in the middle of every screenshot? - Terrible layout on the corner banners in the screenshot. Play head to head Against your friends!

[large top margin] Play with up [no leading between this line and the next] to 4 players on 1 ipad [no bottom margin]

- Random placement of text next to the circles in the 'How to Play' screen. Why aren't all of those lines of text centered above/below their circles? Be consistent.

And when I click the link to your website, hoping for maybe a video of the game in action, I get served nothing but "Cannot GET /AsteroidSmash/".

Wearing my "random browsing of app store hat" my reaction is "okay I'm moving on to another game".

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After finding the webpage for it and watching the video: Wow this thing looks confusing. I have absolutely no idea what's going on from the video. Blue things moving around in front of a blue background with no contrast of any kind, and four fingers rapidly tapping. And a couple of blocks of text that're close enough to being centered that they look amateurishly off-center.

Re: Show HN: A game I've been working on for the last year is out today

#34
post #19

On the App Store: I wished Apple allowed to upload demo videos of the apps, games could really benefit from such medium. Screenshots sometimes aren't the best way to communicate/sell software.

I haven't used App Store in awhile and appreciate the ability to view videos on the apps in the Google Play store

Re: Show HN: A game I've been working on for the last year is out today

#35

Here's some critique of your presentation in the App Store: - Why is there a pause symbol in the middle of every screenshot? - Terrible layout on the corner banners in the screenshot. Play head to head Against your friends! [large top margin] Play with up [no leading between this line and the next] to 4 players on 1 ipad [no bottom margin] - Random placement of text next to the circles in the 'How to Play' screen. Wh…

EDIT: Nevermind. I just saw the second part of your comment where you said you watched the video.

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"Why is there a pause symbol in the middle of every screenshot?"

It looks like it is part of the gameplay. If you watch the video on his website, you can see the pause symbol right in the middle of the screen while gameplay is going on.

http://www.codeherdstudios.com/AsteroidSmash.html

Re: Show HN: A game I've been working on for the last year is out today

#38
post #18

Looks good. I'm wondering why you highlight "Only on iOS" as a specific thing on the screenshots?

its not official but apple will dick you over on a number of things if you ship on other platforms. most specifically the highly valuable 'being featured early on the app store'. from what i've heard they have a secret internal policy of checking to see if you shipped on android before doing that... one of their submission rules is not to mention other platforms in metadata - i'd also take that as a hint that "we lik…

Moves is currently featuring on the app store and has a very successful Android app. There are often cross-platform apps that are featured. I'd be interested to see valid sources for your claims - they could very easily be by people who are annoyed their app wasn't featured.

Re: Show HN: A game I've been working on for the last year is out today

#40

Here's some critique of your presentation in the App Store: - Why is there a pause symbol in the middle of every screenshot? - Terrible layout on the corner banners in the screenshot. Play head to head Against your friends! [large top margin] Play with up [no leading between this line and the next] to 4 players on 1 ipad [no bottom margin] - Random placement of text next to the circles in the 'How to Play' screen. Wh…

I really wish Apple would enforce that the screenshots had to be actually screenshots. The markings like in this one make it worse, but it seems like more and more popular games are just putting marketing images there and not bothering to include any game play.
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