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Show HN: I run too fast, so I made an app to slow me down

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Re: Show HN: I run too fast, so I made an app to slow me down

#31

With Android having a magnitude bigger market share, why is that so many companies, PoCs and MVPs tend to bootstrap for iOS? I get the whole "they are big spenders, so they are more likely to buy my app", but if your concept is so great why not invest a little more time in also deploying for that massive Android audience?

I can't speak for others, but my company is a one-man show right now. I'm an iOS dev by trade, hence the app is iOS-only for now.

Re: Show HN: I run too fast, so I made an app to slow me down

#32
post #5

Earlier quoted context omitted.

It sounds really arrogant. I'm so amazingly fast that I have to use an app to stop myself from taking off into the air like Superman.

I see your point — I didn't intend it to sound like that! I'm a novice runner, so I tend to run too fast for my fitness level and burn out too early.

I think it only sounds arrogant to someone who doesn't run, or who has never experienced the problem.

I started running in March of this year, after having lived 35 years of my life believing that there was something wrong with me that physically prohibited me from running. Every time I tried running, I would end up gassed very quickly, with my heart rate shooting up to 180 bpm. I tried all sorts of things, but it turned out, I just ran too fast. Surprisingly, this isn't something anyone thinks to tell beginning runners: slow down. I found that I had to focus on running slower than was comfortable in order to get my endurance up. It required real, conscious effort to slow down.

I don't know how many people experience this problem, but I know it was a giant hurdle for me. Your app seems like a really fantastic idea.

Re: Show HN: I run too fast, so I made an app to slow me down

#33

With Android having a magnitude bigger market share, why is that so many companies, PoCs and MVPs tend to bootstrap for iOS? I get the whole "they are big spenders, so they are more likely to buy my app", but if your concept is so great why not invest a little more time in also deploying for that massive Android audience?

I've only developed for iOS, but the 2 weeks I spent 2 years ago developing for Android, I was simply relieved that I only had to target one Android tablet, so my genuine question:

Is there any such thing as an "Android audience?" Calling it a "Samsung Galaxy S4 audience" or "Moto X audience" might be more accurate, right? Because if you want to reach that so called entire Android audience, you have to target much older operating systems and set that as your lowest common denominator.

Re: Show HN: I run too fast, so I made an app to slow me down

#34
post #26

This is a great idea, but unfortunately doesn't help us runners who find music distracting while running.

Try using a metronome then. I'm sure there's plenty of apps available for that.

I picture a "Tell Tale Heart" scenario. This would drive me crazy.

Re: Show HN: I run too fast, so I made an app to slow me down

#35

Had this idea - except mine would be a variation for training. Instead of too fast, it would make an insane buzzing sound if too slow. The problem I would think is accuracy. You hit a bad area, suddenly you are being annoyed even though you are on target.

I've configured my cycling GPS to auto-pause when I'm going at less than 5 km/h. So sometimes, while I'm struggling to pedal up a big hill, my GPS adds insult to injury and auto-pauses with a sad beep.

Re: Show HN: I run too fast, so I made an app to slow me down

#36

Earlier quoted context omitted.

Everyone can run much longer on a treadmill though. That's not unique to you. I always wondered just how much of a marketing ploy that was - "I love my Acme Fitrun machine - I can do 12 miles in just under 1:30!" Meanwhile that person finishes a half marathon in 3:14.

It's true that running on a treadmill is easier, mainly due to the lack of wind resistance (which is a bigger factor for running than you would think), but also due to the artificially perfectly flat surface; you have to make far fewer micro-adjustments to the terrain when you're on a treadmill, and like everything in distance running, those adjustments add up over time. It's said that putting the treadmill at a 1-2…

I've found this chart handy for setting the right effort on those days where a treadmill is my only viable option. http://www.hillrunner.com/training/tmillchart.php

Re: Show HN: I run too fast, so I made an app to slow me down

#37
When I started running, I didn't have the discipline to keep pace. So my splits were like 9...9:30...10:15...10:30.

But developing discipline to know your own body and abilities might just be the most important part of training. Hopefully this helps you be more aware, not less.

(FWIW, after 8 months of training, I've learned to run miles within 10 seconds of each other, without a metronome.)

Re: Show HN: I run too fast, so I made an app to slow me down

#38

When I started running, I didn't have the discipline to keep pace. So my splits were like 9...9:30...10:15...10:30. But developing discipline to know your own body and abilities might just be the most important part of training. Hopefully this helps you be more aware, not less. (FWIW, after 8 months of training, I've learned to run miles within 10 seconds of each other, without a metronome.)

Just curious, could you run with this accuracy on any route or only on your regular run?

Re: Show HN: I run too fast, so I made an app to slow me down

#39

Earlier quoted context omitted.

I see your point — I didn't intend it to sound like that! I'm a novice runner, so I tend to run too fast for my fitness level and burn out too early.

I think it only sounds arrogant to someone who doesn't run, or who has never experienced the problem. I started running in March of this year, after having lived 35 years of my life believing that there was something wrong with me that physically prohibited me from running. Every time I tried running, I would end up gassed very quickly, with my heart rate shooting up to 180 bpm. I tried all sorts of things, but it tu…

I think that's something that most beginner runners don't think of. Endurance base is so important but also the one that is neglected a lot of the time.

It's easy to think "I want to run fast so I have to train fast" but it's harder to get into a mindset of "I want to run fast so I better not tire out as quickly". Long steady runs are the best way to build this up (long being relative to your level, of course)

Re: Show HN: I run too fast, so I made an app to slow me down

#40
post #33

With Android having a magnitude bigger market share, why is that so many companies, PoCs and MVPs tend to bootstrap for iOS? I get the whole "they are big spenders, so they are more likely to buy my app", but if your concept is so great why not invest a little more time in also deploying for that massive Android audience?

I've only developed for iOS, but the 2 weeks I spent 2 years ago developing for Android, I was simply relieved that I only had to target one Android tablet, so my genuine question: Is there any such thing as an "Android audience?" Calling it a "Samsung Galaxy S4 audience" or "Moto X audience" might be more accurate, right? Because if you want to reach that so called entire Android audience, you have to target much ol…

I am not sure about Android development these days, but 2 years ago cross-device support was horrible, yes. I think Android >4 solved most if not all of these complaints by standardizing core aspects of the system. You still have a whole bunch of devices running on Android <4, so you do have to invest more time in 100% device coverage, yes. It is an advantage that with Apple there are only a handful of devices with tight integration in the SDK, but due to its openness Android was (and still is to an extinct) very segmented.
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