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Show HN: Rustic Citrus

rusticcitrus.com

31–35 of 35 posts

Re: Show HN: Rustic Citrus

#32
post #17

I really like it but the dictionary is weird, this is esp visible in names, eg. Dean was allowed, but Dan wasn't. And before you say Dean has more than one meaning - so does Dan.

Wordredeference does not seem to know "dan" as an english word ( http://www.wordreference.com/enfr/dan ) while dean exists ( http://www.wordreference.com/enfr/dean ). What would Dan be english ?

I ment the black belt but turns out its also a minecart

http://en.wiktionary.org/wiki/dan#English

Re: Show HN: Rustic Citrus

#33
I love anagrams, but I find it incredibly tedious trying to find every single 3-letter pseudoword that the game wants.

Most of them aren't words, and I'd be much happier with a timed "find the anagram and move on" game.

Also, if I were able to type instead of clicking, it would be a lot easier.

Good work, though!

EDIT:

And "piing" ??? that's never a word!

EDIT2:

And on the subject of anagrams, I made http://jes.xxx/anagram/ to assist in finding anagrams of longish phrases (unfortunately still too slow on anything over about 20 letters and therefore I haven't quite finished or polished it).

Re: Show HN: Rustic Citrus

#34
post #15

I always get messed up with these types of UIs. They look so intuitive, but when I try to click-and-drag, it doesn't work, and I can't figure out why. I finally realise you just click - which is a quicker and less tiring mechanism, but it's not obvious, and there's no indication that that's what you're supposed to do. I guess one solution is to make click-and-drag work, but pop up a hint... though that seems ugly and…

Yes, the game has somewhat skeuomorph graphics but don't have skeuomorph behavior. If the letters would look more like buttons then i think you wouldn't try to drag it because you don't drag a button in real life (when trying to use it intuitively).

Edit: If they would look like keyboard keys then that would also suggest that you can use the keyboard too as mentioned in another comment.

Re: Show HN: Rustic Citrus

#35

Earlier quoted context omitted.

Is the game built in WinJS? Do you re-use the same code for both the game and the site?

Yes, the Windows 8 game is built using WinJS. However - and unfortunately - WinJS doesn't work on the web since it tries to call WinRT APIs which it doesn't have permission to use. Microsoft doesn't provide a subset of WinJS which works on the web so I essentially had to rip out all the WinJS code to make it work on my site. That meant I lost things like saved games and high scores since I used WinJS data binding to…

Very cool. I built a simple Windows 8 app, but rolled most of my own JS solutions b/c of a lot of the same reasons you had.
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