Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
Show HN: Super Dario
31–40 of 108 posts
Re: Show HN: Super Dario
#32Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
Not to mention it feels like 30hz on my 120hz monitor. It's actually impressive how it managed to mess that up. But yeah guys, AI sure will be writing all the code just give it another 6 months...
Re: Show HN: Super Dario
#33Re: Show HN: Super Dario
#34Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
Re: Show HN: Super Dario
#35Okay, so, maker here! I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are. The game is, of…
Can you release a version playable on mobile?
Re: Show HN: Super Dario
#36Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
Just amazing how right a few people at Nintendo got this in 1985, and its still so easy to get it absolutely wrong.
Re: Show HN: Super Dario
#37Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
I've made a few sprite-based animations with AI assistance but it still required a fair amount of manual photoshop (or in my case Aseprite) post-processing.
Re: Show HN: Super Dario
#38Re: Show HN: Super Dario
#39Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.
I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, being more lazy could make these models more useful.
Re: Show HN: Super Dario
#40Okay, so, maker here! I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are. The game is, of…
This is great lol Can you release a version playable on mobile?
edit: It's up!