At a glance it looks like it could be just iterative texture sampling. The difference is when creating each pixel, there’s no coordinate to look up, instead it’s using only a set of rules like Conway’s game of life. But the rules come from a neural network trained on the image, so… it’s kind of memorizing enough information to effectively do the same thing as texture sampling, but using only local information. I’m su…
Show HN: High-Res Neural Cellular Automata
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Re: Show HN: High-Res Neural Cellular Automata
#32Really interesting demo, nicely done :) Would be fun if switching the "Target Image" when using the second brush mode in the Growing Demo didn't erase/reset the existing canvas, so we could "stamp" new things on top of other images. Small thing perhaps but I got sad when it disappeared when I wanted to merge a kitten on top of the chameleon but couldn't :(
Re: Show HN: High-Res Neural Cellular Automata
#33Re: Show HN: High-Res Neural Cellular Automata
#34Also, what's going on? Why would the community flag and kill this comment[1], from the creator itself. If you're jealous of what the guy built, take it elsewhere. HN will implode with that attitude.
Re: Show HN: High-Res Neural Cellular Automata
#35@esychology this is phenomenal work, thank you so much for sharing it. I am working in a similar thing and might reach out about it soon. Also, what's going on? Why would the community flag and kill this comment[1], from the creator itself. If you're jealous of what the guy built, take it elsewhere. HN will implode with that attitude. 1: https://news.ycombinator.com/item?id=48571171
Re: Show HN: High-Res Neural Cellular Automata
#36@esychology this is phenomenal work, thank you so much for sharing it. I am working in a similar thing and might reach out about it soon. Also, what's going on? Why would the community flag and kill this comment[1], from the creator itself. If you're jealous of what the guy built, take it elsewhere. HN will implode with that attitude. 1: https://news.ycombinator.com/item?id=48571171
Re: Show HN: High-Res Neural Cellular Automata
#37At a glance it looks like it could be just iterative texture sampling. The difference is when creating each pixel, there’s no coordinate to look up, instead it’s using only a set of rules like Conway’s game of life. But the rules come from a neural network trained on the image, so… it’s kind of memorizing enough information to effectively do the same thing as texture sampling, but using only local information. I’m su…
To me, it is intriguing as a toy model for how cells are able to grow into complex tissue and organisms based only on local information, and how they are able to repair and recover harmed tissue. Of course, this is as close to cells, as neurons from neural networks are to real neurons. And I have no idea what it could be applied to (inpainting/outpainting?), but it’s interesting as exploratory research.
Re: Show HN: High-Res Neural Cellular Automata
#38Why are the images always generated in the same orientation (upright)? Do the cells have awareness of what is "up"?
IIRC training starts with the initial state and the end state, and the end state is always oriented the same way. It would be interesting to see what would happen if the end state was rotated randomly though I suspect it wouldn't work so well.
Re: Show HN: High-Res Neural Cellular Automata
#39@esychology this is phenomenal work, thank you so much for sharing it. I am working in a similar thing and might reach out about it soon. Also, what's going on? Why would the community flag and kill this comment[1], from the creator itself. If you're jealous of what the guy built, take it elsewhere. HN will implode with that attitude. 1: https://news.ycombinator.com/item?id=48571171
It's the stupid spam filter going haywire: https://news.ycombinator.com/item?id=48321198
Re: Show HN: High-Res Neural Cellular Automata
#40Earlier quoted context omitted.
It's the stupid spam filter going haywire: https://news.ycombinator.com/item?id=48321198
If it says [flagged], a human pressed the "flag" button. Most likely because OP is commenting too much.
It sucks, and I can only imagine they implemented it because they felt they had no other option to deal with the onslaught of bots that's appeared lately.
One thing they could do to improve the situation is to weight vouching heavily by karma. I have plenty of karma but I don't think I've ever successfully pulled a comment out of the [dead] state by vouching for it. Legitimate comments that get flagged by mistake tend to stay that way for the duration of the discussion.