How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?
Show HN: Playing LongTurn FreeCiv with Friends
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Re: Show HN: Playing LongTurn FreeCiv with Friends
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#34This reminds me of Neptune’s Pride, a turn based strategy game where time in-game is real-world time. Turns take a very long time. My friends and I played for a while. The first week was a blast, the second week was fun, but week three felt like a chore and we all lost interest.
Re: Show HN: Playing LongTurn FreeCiv with Friends
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#38Re: Show HN: Playing LongTurn FreeCiv with Friends
#39Managing to recreate Pitboss mode is a neat achievement. How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H t…
Re: Show HN: Playing LongTurn FreeCiv with Friends
#40Time for all players wasn’t the only issue with multiplayer when I tried a while back with Civ 4 and a couple of my brothers. We never even got to thinking it’s taking too long before a desync error would occur.