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Show HN: Browser grand strategy game for hundreds of players on huge maps

borderhold.io

31–40 of 41 posts

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#31

I don't know, looks like OpenFront in a RetroGUI? Based on the left bottom UI element an older version, otherwise remarkably close [1] https://m.youtube.com/watch?v=ckqSFbwplvY

Yeah it's heavily inspired by openfront and territorial, I've played both. My goal for this was to see how far I can push it in terms of player count and map sizes.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#32

Be honest: is this just an OpenFront clone? https://openfront.io/ It's fine if it's just a fan-clone, but you really need to be explicit about where the idea (and code) came from if that's what you've done.

The idea definitely came from openfront and territorial, I've played both. But this codebase has nothing to do with them, it was built from scratch.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#33
post #15

Be honest: is this just an OpenFront clone? https://openfront.io/ It's fine if it's just a fan-clone, but you really need to be explicit about where the idea (and code) came from if that's what you've done.

Judging by the error messages, it looks like it's a bevy+wasm project. So it's not a simple fork of OpenFront.

Yes it's Bevy, with a custom backend game loop/simulation.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#34
post #3

I clicked "Play Game" and got a message about a queue. Maybe that experience can be improved.

Sorry, that can definitely be improved. And is probably best to remove it until the game attracts some regular players for the queue to make sense. Will do.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#35

The sliders don't respond well, like the server is authoritative but the client isn't properly predicting where the slider will be. I'm playing on a 144Hz monitor, but the game is struggling to hit over 80 FPS. I keep getting errors which display in the bottom right of the screen, such as "tick" (tick failed, ZeroInvestment) errors and WebSocket receive errors. I started a custom game and "things" are just happening…

Hey, thank you for all these details, I really appreciate it!

I also use a 144Hz monitor and the framerate is often rock solid at the top. The problem is with browsers and battery powered devices. Chrome often locks up the game at 30, 60, or 120 FPS randomly, on battery or AC. I still haven't figured that one out.

I'm fixing some of those errors up right now. The problem is that I don't have a regular play testing base and for some players that do play it they're based relatively close to the server. I assume many issues reported here are from the US based folks, and I'm in Europe.

Thanks once again, I'll use this to improve it!

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#36

Hmm, it does not seem to work on Edge browser on my Linux OS, but it loaded fine in Chrome in the same OS.

It should work on every browser that supports WebGL and SharedArrayBuffer. That should include Edge on Linux, but I'm not sure.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#37

> Curious what people think. About what? The game itself is mildly interesting as some sort of blockchain mega-Risk variant, but without any sort of story about how you came up with the idea, or how you coded it, or a link to your source code, or etc etc etc this seems primarily meaningless/irrelevant here at Hacker News. I see your comment asking us to propose questions that you answer — but where are your own stori…

Well, the purpose of this initial post was to just let people know it exists. I agree that those topics could be interesting and I might write them up in a blog.

The game doesn't really force any blockchain usage on you, but it will be optional in the future to play matches where you can win money.

Also, those terms were more or less vibed into existence so bear with me as I refine them into something solid in the near future.

Thank you for the feedback.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#38
post #36

Hmm, it does not seem to work on Edge browser on my Linux OS, but it loaded fine in Chrome in the same OS.

It should work on every browser that supports WebGL and SharedArrayBuffer. That should include Edge on Linux, but I'm not sure.

Yeah, I know. Probably something I did on my end.

Re: Show HN: Browser grand strategy game for hundreds of players on huge maps

#39
post #16

I tried a custom game. Received constant errors in the bottom right. Couldn't work out where/who I was. I could right-click and offer alliances to factions, but there was no response at any point. Couldn't work out how to do anything. (Firefox/macOS)

I've added a "How To Play" button now before you start the game, and have polished up those error paths. Now they should be much less common and displayed more nicely.
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