I don't know, looks like OpenFront in a RetroGUI? Based on the left bottom UI element an older version, otherwise remarkably close [1] https://m.youtube.com/watch?v=ckqSFbwplvY
Show HN: Browser grand strategy game for hundreds of players on huge maps
31–40 of 41 posts
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#32Be honest: is this just an OpenFront clone? https://openfront.io/ It's fine if it's just a fan-clone, but you really need to be explicit about where the idea (and code) came from if that's what you've done.
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#33Be honest: is this just an OpenFront clone? https://openfront.io/ It's fine if it's just a fan-clone, but you really need to be explicit about where the idea (and code) came from if that's what you've done.
Judging by the error messages, it looks like it's a bevy+wasm project. So it's not a simple fork of OpenFront.
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#34I clicked "Play Game" and got a message about a queue. Maybe that experience can be improved.
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#35The sliders don't respond well, like the server is authoritative but the client isn't properly predicting where the slider will be. I'm playing on a 144Hz monitor, but the game is struggling to hit over 80 FPS. I keep getting errors which display in the bottom right of the screen, such as "tick" (tick failed, ZeroInvestment) errors and WebSocket receive errors. I started a custom game and "things" are just happening…
I also use a 144Hz monitor and the framerate is often rock solid at the top. The problem is with browsers and battery powered devices. Chrome often locks up the game at 30, 60, or 120 FPS randomly, on battery or AC. I still haven't figured that one out.
I'm fixing some of those errors up right now. The problem is that I don't have a regular play testing base and for some players that do play it they're based relatively close to the server. I assume many issues reported here are from the US based folks, and I'm in Europe.
Thanks once again, I'll use this to improve it!
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#36Hmm, it does not seem to work on Edge browser on my Linux OS, but it loaded fine in Chrome in the same OS.
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#37> Curious what people think. About what? The game itself is mildly interesting as some sort of blockchain mega-Risk variant, but without any sort of story about how you came up with the idea, or how you coded it, or a link to your source code, or etc etc etc this seems primarily meaningless/irrelevant here at Hacker News. I see your comment asking us to propose questions that you answer — but where are your own stori…
The game doesn't really force any blockchain usage on you, but it will be optional in the future to play matches where you can win money.
Also, those terms were more or less vibed into existence so bear with me as I refine them into something solid in the near future.
Thank you for the feedback.
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#38Hmm, it does not seem to work on Edge browser on my Linux OS, but it loaded fine in Chrome in the same OS.
It should work on every browser that supports WebGL and SharedArrayBuffer. That should include Edge on Linux, but I'm not sure.
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#39I tried a custom game. Received constant errors in the bottom right. Couldn't work out where/who I was. I could right-click and offer alliances to factions, but there was no response at any point. Couldn't work out how to do anything. (Firefox/macOS)
Re: Show HN: Browser grand strategy game for hundreds of players on huge maps
#40Doesn't seem to do anything on custom game.