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Show HN: I built a refinery simulator game to explain job to my kids

fuelingcuriosity.com

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Re: Show HN: I built a refinery simulator game to explain job to my kids

#33

I think it would be great if the game also talked about various negative externalities at different points in the process (pollution, etc.). IMO would go a long way in making the game more well-rounded, and would add more varied content.

Fair, I can think through adding risk points where poor stewardship can exasperate these concerns. Thank you for your feedback.

Re: Show HN: I built a refinery simulator game to explain job to my kids

#34
OOH! Neat! I looked on my mobile phone enough to get a sense of what this is.

I'm not in the petroleum industry, but about 45 years ago I was mesmerized at an energy fair at my elementary school by this Exxon magazine that showed the refinery flow with a bunch of little dots: https://archive.org/details/p-2330663/P2330670.JPG

Re: Show HN: I built a refinery simulator game to explain job to my kids

#36

This is great, but I really thought it was going to go from crude oil to refinement to data centers to LLM tokens to explain every software developer’s job!

Haha man maybe I’ll add a track to keep going until you arrive at the website hosting the Great Refinery Run. Energy-ception

Re: Show HN: I built a refinery simulator game to explain job to my kids

#37
post #34

OOH! Neat! I looked on my mobile phone enough to get a sense of what this is. I'm not in the petroleum industry, but about 45 years ago I was mesmerized at an energy fair at my elementary school by this Exxon magazine that showed the refinery flow with a bunch of little dots: https://archive.org/details/p-2330663/P2330670.JPG

How awesome that you were able to find this! I’m only missing a couple! The SRU is my final hurrah that I’m trying to get the play dynamic right. Balancing air demand with sulfur load without overwhelming the screen with bars and widgets.

Re: Show HN: I built a refinery simulator game to explain job to my kids

#38
The "patch file" approach for LLM output on large files is spot on. I've hit the same wall and forcing targeted replacements instead of full rewrites is the only sane way past a certain codebase size. Also respect for managing state manually in 9k lines of vanilla JS without reaching for a framework.

Re: Show HN: I built a refinery simulator game to explain job to my kids

#40
This is amazing, and there should be these for every profession and job in the world.

However, I also want to be able to auto-speedrun something like this, without intentionally "playing" a game. So that I can sit back and watch what's involved in a profession, without having to make lots of decisions.

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