Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
31–40 of 88 posts
Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#32Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#33Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#34what is this? assembly for ants?
Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#35Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#36That's really cute, it reminds me that Will Wright (creator of The Sims) has referenced this book "The Ants", by Bert Holldobler in multiple occasions as a key inspiration for his games (and in particular SimAnt) and systems thinking. Did you come across that during your research phase or had you not heard about it? I haven't read it yet, but maybe someday I'll get around to it.
Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#37Did website break? I only see "MOMENT" and "All systems nominal"
Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#38Did website break? I only see "MOMENT" and "All systems nominal"
What possesses people to go for these barely perceptible color schemes?
.. a few minutes later ..
Ok, the crazy low contrast was on the initial landing page. Things have somewhat improved after prodding somewhat blindly at it.
I'll let the question stand though, bc why do that for what's going to be people's first impression?
Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#39Re: Show HN: Swarm – Program a colony of 200 ants using a custom assembly language
#40Nice way of hiring but is it really worth it to give the public a trip to Maui (kinda expensive these days) Does it really reveal that much talent to make it worth the money? Just curious
Assuming an engineer costs $200k/year, 200 effective working days per year, that's 1k/day. Developing the contest (from the idea to building the rules to building the site to playtesting) likely cost more than 20 eng-days, making it the biggest cost.
Hiring is expensive. If it takes 30 minutes to screen one candidate for suitability for the "real" interview and 5h to do a "real" interview (including evaluation etc.), 5 screenings for one interview-worthy candidate and 5 interviews for one hire (I suspect the real factors might be closer to 10), that's 12.5h of screening and 25h of interviewing per hire.