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Show HN: 3D Mahjong, Built in CSS

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31–40 of 62 posts

Re: Show HN: 3D Mahjong, Built in CSS

#31
post #14
post #13

Earlier quoted context omitted.

Riichi is the fun one, where skill weights over luck.

I also prefer riichi. Furiten is such a game changer, all other rulesets feel a bit less after that

I've been looking for a free one with really good helper UI to keep track of all the rules.

Re: Show HN: 3D Mahjong, Built in CSS

#34
post #28

I think this is a good example of what CSS can do and probably was not easy to make but I will likely stick with Mahjong that comes with most Linux distributions as they follow rules that people I may end up playing against would know and they have many layouts. I could see this being applied to other things however such as games that require building or repairing something. Or something similar to Minecraft? Impress…

I wonder if versus Mahjong Solitaire could be like Battle Tetris. I've never heard of people playing it competitively.

Re: Show HN: 3D Mahjong, Built in CSS

#36

If I click fast enough on mobile it starts trying to select/highlight text, should be able to prevent that with CSS too. I find this is somehow a common issue that separates a lot of PWAs from real apps, the browser text engine is still lurking there in the background trying to recall us all to the glory days of hypermedia

Mahjong tiles are in Unicode so they could convert that functionality into accessibility information.

https://en.wikipedia.org/wiki/Mahjong_Tiles_(Unicode_block)

Re: Show HN: 3D Mahjong, Built in CSS

#37
post #28

I think this is a good example of what CSS can do and probably was not easy to make but I will likely stick with Mahjong that comes with most Linux distributions as they follow rules that people I may end up playing against would know and they have many layouts. I could see this being applied to other things however such as games that require building or repairing something. Or something similar to Minecraft? Impress…

Minecraft in CSS has been done, actually! https://benjaminaster.com/css-minecraft/

Discussion: https://news.ycombinator.com/item?id=44100148

Re: Show HN: 3D Mahjong, Built in CSS

#38
post #28

I think this is a good example of what CSS can do and probably was not easy to make but I will likely stick with Mahjong that comes with most Linux distributions as they follow rules that people I may end up playing against would know and they have many layouts. I could see this being applied to other things however such as games that require building or repairing something. Or something similar to Minecraft? Impress…

Minecraft in CSS has been done, actually! https://benjaminaster.com/css-minecraft/ Discussion: https://news.ycombinator.com/item?id=44100148

Nice! No idea how I missed that one.

Re: Show HN: 3D Mahjong, Built in CSS

#40
post #31
post #14

Earlier quoted context omitted.

I also prefer riichi. Furiten is such a game changer, all other rulesets feel a bit less after that

I've been looking for a free one with really good helper UI to keep track of all the rules.

Helper UI per se won't exist because there are so many little things.

If we talk about riichi then the best tutorial is probably in Kemono Mahjong https://cyberdog.ca/kemono-mahjong/

Personally I'd say Mahjong Soul is the best riichi client out there, that's where I play https://mahjongsoul.yo-star.com/ Extremely streamlined, good QoL features like tile highlighting (dora too), showing waits and options when you are tenpai, custom lobbies (so you can play with friends), and a pretty robust online ranked system. There is a good tutorial too. The big downside is the gacha system which is purely cosmetic and doesn't affect gameplay at all but it can be a turn off for some people.

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