Thanks a lot! I love programming games. I'm just writing a simple client in python, and when sending a HELP packet, I'm receiving a packet with byte 0x82 as the header, which if I'm not mistaken is packet type 0x10 (0x82 >> 3 = 0x10), rather than 2. Am I missing something? Sending HELP packet (5 bytes): OFFS DUMP ASCII 0000 00 58 52 32 4B .XR2K Receiving response... OFFS DUMP ASCII 0000 82 58 52 32 4B 96 23 53 - 50 4…
Show HN: XR2000: A science fiction programming challenge
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Re: Show HN: XR2000: A science fiction programming challenge
#32Thanks a lot! I love programming games. I'm just writing a simple client in python, and when sending a HELP packet, I'm receiving a packet with byte 0x82 as the header, which if I'm not mistaken is packet type 0x10 (0x82 >> 3 = 0x10), rather than 2. Am I missing something? Sending HELP packet (5 bytes): OFFS DUMP ASCII 0000 00 58 52 32 4B .XR2K Receiving response... OFFS DUMP ASCII 0000 82 58 52 32 4B 96 23 53 - 50 4…
The bit fields are listed from Most Significant Bit to Least Significant Bit, so 0x82 is a type 0x02 packet with a two-byte length field.
Re: Show HN: XR2000: A science fiction programming challenge
#331. Sending GETSTATUS always causes the connection to drop.
2. Sending the first "correct" ROUTE packet causes the server to go down for a while.
3. Sending GETMAIL for the email after the hint email (4th one in my case) causes the connection to drop.
@richmans Happy to be playtesting your game, but I would be glad if you can reply to this comment so that I know this is being read.
Re: Show HN: XR2000: A science fiction programming challenge
#34Re: Show HN: XR2000: A science fiction programming challenge
#35I have 3 issues: 1. Sending GETSTATUS always causes the connection to drop. 2. Sending the first "correct" ROUTE packet causes the server to go down for a while. 3. Sending GETMAIL for the email after the hint email (4th one in my case) causes the connection to drop. @richmans Happy to be playtesting your game, but I would be glad if you can reply to this comment so that I know this is being read.
1. Not sure, i will look into it
2. Its not down, your message is traveling through space at the speed of light :-)
3. I think this is caused by my db issues, working on that currently
So, thanks for your patience and feedback. I did run a lot of tests before launching, but most of them did not use a real database… Learned a lot in the last few days!
Re: Show HN: XR2000: A science fiction programming challenge
#36Re: Show HN: XR2000: A science fiction programming challenge
#37I have 3 issues: 1. Sending GETSTATUS always causes the connection to drop. 2. Sending the first "correct" ROUTE packet causes the server to go down for a while. 3. Sending GETMAIL for the email after the hint email (4th one in my case) causes the connection to drop. @richmans Happy to be playtesting your game, but I would be glad if you can reply to this comment so that I know this is being read.
Thanks for playtesting. 1. Not sure, i will look into it 2. Its not down, your message is traveling through space at the speed of light :-) 3. I think this is caused by my db issues, working on that currently So, thanks for your patience and feedback. I did run a lot of tests before launching, but most of them did not use a real database… Learned a lot in the last few days!
With regards to issue 2, I wasn't referring to the delay between between the route packet sent and the route packet received. It's when I finally send a packet with the right daily access code encrypted with the handshake key, I'm unable to continue playing for an hour or so, because the server stops sending anything (even the "hello" packet).
Re: Show HN: XR2000: A science fiction programming challenge
#38Re: Show HN: XR2000: A science fiction programming challenge
#39I have 3 issues: 1. Sending GETSTATUS always causes the connection to drop. 2. Sending the first "correct" ROUTE packet causes the server to go down for a while. 3. Sending GETMAIL for the email after the hint email (4th one in my case) causes the connection to drop. @richmans Happy to be playtesting your game, but I would be glad if you can reply to this comment so that I know this is being read.
Thanks for playtesting. 1. Not sure, i will look into it 2. Its not down, your message is traveling through space at the speed of light :-) 3. I think this is caused by my db issues, working on that currently So, thanks for your patience and feedback. I did run a lot of tests before launching, but most of them did not use a real database… Learned a lot in the last few days!
Second, after deriving what I presume is the correct access code, I am no longer authorized for transceiver usage. Is this an intended game mechanic? There doesn’t seem to be any indication of how to proceed if so.
Re: Show HN: XR2000: A science fiction programming challenge
#40Earlier quoted context omitted.
Thanks for playtesting. 1. Not sure, i will look into it 2. Its not down, your message is traveling through space at the speed of light :-) 3. I think this is caused by my db issues, working on that currently So, thanks for your patience and feedback. I did run a lot of tests before launching, but most of them did not use a real database… Learned a lot in the last few days!
Hi, I’m having a lot of fun with this so far, this is a cool way to get comfortable with a new programming language. Two comments so far, first, the third email seems to be triggered by translating a certain word, but it can happen repeatedly. When tweaking my translation method I ended up getting multiple copies of the mail. Second, after deriving what I presume is the correct access code, I am no longer authorized…