Show HN: I AI-coded a tower defense game and documented the whole process
31–40 of 163 posts
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#32I'm really enjoying reading over the prompts used for development: ( https://github.com/maciej-trebacz/tower-of-time-game/blob/ma... ) A lot of posts about "vibe coding success stories" would have you believe that with the right mix of MCPs, some complex claude code orchestration flow that uses 20 agents in parallel, and a bunch of LLM-generated rules files you can one-shot a game like this with the prompt "create a…
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#33At the 20 minute mark, he decides to ask the AI a question. He wants it to figure out how to prevent a menu from showing when it shouldn't. It takes him 57 seconds to type/communicate this to the AI.
He then basically just sits there for over 60 seconds while the AI analyzes the relevant code and figures it out, slowly outputting progress along the way.
After a full two minutes into this "AI assistance" process, the AI finally tells him to just call a "canBuildAtCurrentPosition" method when a button is pressed, which is a method that already exists, to switch on whether the menu should be shown or not.
The AI also then tries to do something with running the game to test if that change works, even though in the context he provided he told it to never try to run it, so he has to forcefully stop the AI from continuing to spend more time running, and he has to edit a context file to be even more explicit about how the AI should not do that. He's frustrated, saying "how many times do I have to tell it to not do that".
So, his first use of AI in 20 minutes of coding, is an over two minute long process, for the AI to tell him to just call a method that already existed when a button is pressed. A single line change. A change which you could trivially do in About what I expected.
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#34This is the first I've heard of Augment Code. What does it do? Why did you pick that tool, versus alternatives? How well did it work for you? Do you recommend it?
I'd also like to hear about this—did OP use Augment Code in Cursor? How does that work/what exactly does that get you? Do you pay for both?
It's a VS Code extension so I'm using it inside Cursor and depending on a task I would either use Cursor's Agent mode (for simpler, more constrained tasks) or Augment Code's (for tasks that span multiple files and are more vague and/or require more steps to finish).
There are downsides though - it's more expensive than Cursor ($50 vs $20 per month) and it can be unreliable - I'm frequently getting errors/timeouts that require hitting "Try again" manually, which is frustrating. I might switch to Claude Code after my plan runs out because I've heard many good things about it recently.
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#35After scanning through the video, the first 20 minutes is a guy doing coding with no AI involved. He's manually designing a level in a pre-made level editor. He's manually writing code in a pre-made IDE. He's not having AI code. At the 20 minute mark, he decides to ask the AI a question. He wants it to figure out how to prevent a menu from showing when it shouldn't. It takes him 57 seconds to type/communicate this to…
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#36Why does this and the follow up comments feel like a sneaky ad for this “Augment Code” tool?
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#37I'm really enjoying reading over the prompts used for development: ( https://github.com/maciej-trebacz/tower-of-time-game/blob/ma... ) A lot of posts about "vibe coding success stories" would have you believe that with the right mix of MCPs, some complex claude code orchestration flow that uses 20 agents in parallel, and a bunch of LLM-generated rules files you can one-shot a game like this with the prompt "create a…
I tried to build a simple static HTML game for the board game Just One, where you get a text box, type a word in, and it's shown full screen on the phone. There's a bug where, when you type, the text box jumps around, and none of the four LLMs I tried managed to fix it, no matter how much I prompted them. I don't know how you guys manage to one-shot entire games when I can't even stop a text box from jumping around t…
This has worked extremely well for me.
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#38Why does this and the follow up comments feel like a sneaky ad for this “Augment Code” tool?
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#39Why does this and the follow up comments feel like a sneaky ad for this “Augment Code” tool?
I came back here specifically to ask about Augment Code, after going to their website and not really understanding what it is
Re: Show HN: I AI-coded a tower defense game and documented the whole process
#40Earlier quoted context omitted.
I tried to build a simple static HTML game for the board game Just One, where you get a text box, type a word in, and it's shown full screen on the phone. There's a bug where, when you type, the text box jumps around, and none of the four LLMs I tried managed to fix it, no matter how much I prompted them. I don't know how you guys manage to one-shot entire games when I can't even stop a text box from jumping around t…
> what works best with AI-coding: a strong and thorough idea of what you want, broken up into hundreds of smaller problems, with specific architectural steers on the really critical pieces This has worked extremely well for me.