I recently went the other way (started a project in Tauri, moved to Electron) because of frustration with rendering differences between the web views employed on different platforms. Have you run into any cross platform UI bugs since you switched? It looks like your UI needs are pretty simple while computation is complex so the extra QA tradeoff would still be worth it for you. I'm just wondering if my experience was…
Show HN: I rewrote my Mac Electron app in Rust
31–40 of 465 posts
Re: Show HN: I rewrote my Mac Electron app in Rust
#32I recently went the other way (started a project in Tauri, moved to Electron) because of frustration with rendering differences between the web views employed on different platforms. Have you run into any cross platform UI bugs since you switched? It looks like your UI needs are pretty simple while computation is complex so the extra QA tradeoff would still be worth it for you. I'm just wondering if my experience was…
I am wondering why rendering differences between different platforms are such an issue? When building web apps, you face the same challenges, so I would assume it wouldn't be much different.
Re: Show HN: I rewrote my Mac Electron app in Rust
#33Just curious did you guys give any thought to writing the core processing work in a separate Rust solution that your Electron app could call into?
Re: Show HN: I rewrote my Mac Electron app in Rust
#34As a C++ developer I shrug at those size numbers, but I’m glad you are a happy with Rust.
Re: Show HN: I rewrote my Mac Electron app in Rust
#35I recently went the other way (started a project in Tauri, moved to Electron) because of frustration with rendering differences between the web views employed on different platforms. Have you run into any cross platform UI bugs since you switched? It looks like your UI needs are pretty simple while computation is complex so the extra QA tradeoff would still be worth it for you. I'm just wondering if my experience was…
With the Electron version of the app, we had issues running our bundled binaries on Macs with Intel chip. That caused us so many headaches that we decided for the rebuild on Tauri that we wanted to focus on one platform first (Macs with Apple chip) before supporting other platforms.
We went with Tauri 1.4 and no issues so far. Will have to check out the docs for 2.0 migration and see what that looks like.
Re: Show HN: I rewrote my Mac Electron app in Rust
#36Re: Show HN: I rewrote my Mac Electron app in Rust
#37After realizing there was no demo I was looking for a way to contact you directly with a few sample images, but can't find contact information on the website.
Consider adding a demo and contact info.
Otherwise, the app is looking solid. This seems like a great use of AI.
Re: Show HN: I rewrote my Mac Electron app in Rust
#38Very nice. I've been trying to find an image duplicate detection algorithm/system that suits my use-case for a while. Your app seems promising, however, I'm not willing to pay $99 just to see if it works with my (uniquely challenging) duplicate images. After realizing there was no demo I was looking for a way to contact you directly with a few sample images, but can't find contact information on the website. Consider…
De-duplicating images is on our roadmap. Shoot me your contact info at hello@desktopdocs.com. Would love to see if we can help.
Re: Show HN: I rewrote my Mac Electron app in Rust
#39I recently went the other way (started a project in Tauri, moved to Electron) because of frustration with rendering differences between the web views employed on different platforms. Have you run into any cross platform UI bugs since you switched? It looks like your UI needs are pretty simple while computation is complex so the extra QA tradeoff would still be worth it for you. I'm just wondering if my experience was…