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Show HN: 90s.dev – Game maker that runs on the web

90s.dev

31–40 of 115 posts

Re: Show HN: 90s.dev – Game maker that runs on the web

#31
Does the paint app work for anyone? https://90s.dev/os/#sys/apps/paint.app.js

I tried in both Firefox and Chrome on Linux and picking colors and clicking I can't draw anything. No logs in the console that alert something is wrong.

On a different note I think you've captured the 90s really well. I had a moment of realization that the 90s really were like this. On first look I was thinking this was more 70s/80s terminals. Looking forward to seeing where you take this.

Re: Show HN: 90s.dev – Game maker that runs on the web

#32
post #19

Do you have a video walkthrough of how this works?

I tried to make it even more interactive than that. If you click any of the links on this site that start with `/os/#` then it will open (or close) an iframe under it that actually launches the app you're linking to. There's also an interactive demo on the hello world page: https://90s.dev/getting-started/hello-world.html

Re: Show HN: 90s.dev – Game maker that runs on the web

#33
post #31

Does the paint app work for anyone? https://90s.dev/os/#sys/apps/paint.app.js I tried in both Firefox and Chrome on Linux and picking colors and clicking I can't draw anything. No logs in the console that alert something is wrong. On a different note I think you've captured the 90s really well. I had a moment of realization that the 90s really were like this. On first look I was thinking this was more 70s/80s termina…

Not working for me either.

Re: Show HN: 90s.dev – Game maker that runs on the web

#34
post #31

Does the paint app work for anyone? https://90s.dev/os/#sys/apps/paint.app.js I tried in both Firefox and Chrome on Linux and picking colors and clicking I can't draw anything. No logs in the console that alert something is wrong. On a different note I think you've captured the 90s really well. I had a moment of realization that the 90s really were like this. On first look I was thinking this was more 70s/80s termina…

I'm not sure it's implemented yet. If you click the "hash" button in the upper-left of the window, you can click "View Source". From there you can see it's just a mocked up UI, the scroll area just draws pinstripes.

Re: Show HN: 90s.dev – Game maker that runs on the web

#35
post #3
post #2

I can't say I fully understand what this is / the capabilities, but man I love the aesthetic. It's interesting how an aesthetic can make an emotional impact and draw a lot more interest.

Thanks! Explaining stuff is so hard! In fact, this entire article is just me trying to explain what this is in the shortest way possible. Maybe the shortest version is: 90s.dev is an API around a 320x180 web canvas, designed specifically for making games and game maker tools, with sharing capabilities built-in, and an innovative GUI for making game maker tools quickly and easily. No, that's still too vague. I give up…

Is 320x180 generally enough for anything interesting?

Re: Show HN: 90s.dev – Game maker that runs on the web

#36
post #31

Does the paint app work for anyone? https://90s.dev/os/#sys/apps/paint.app.js I tried in both Firefox and Chrome on Linux and picking colors and clicking I can't draw anything. No logs in the console that alert something is wrong. On a different note I think you've captured the 90s really well. I had a moment of realization that the 90s really were like this. On first look I was thinking this was more 70s/80s termina…

Oh, no, sorry for the confusion. The color picker is as far as I got with that app, it's relatively new. I can probably get it fully working within an hour though.

Also thanks, that's exactly what I was going for! I wanted to capture the fun and excitement and raw power of creating GUI apps in the 90s (but without all the inconveniences). Hence the name 90s.dev

Re: Show HN: 90s.dev – Game maker that runs on the web

#37
post #3

Earlier quoted context omitted.

Thanks! Explaining stuff is so hard! In fact, this entire article is just me trying to explain what this is in the shortest way possible. Maybe the shortest version is: 90s.dev is an API around a 320x180 web canvas, designed specifically for making games and game maker tools, with sharing capabilities built-in, and an innovative GUI for making game maker tools quickly and easily. No, that's still too vague. I give up…

Is 320x180 generally enough for anything interesting?

Animal Well uses 320 x 180

https://en.wikipedia.org/wiki/Animal_Well

(In fact I partly made this app so I could make an Animal Well clone.)

Re: Show HN: 90s.dev – Game maker that runs on the web

#39
post #37

Earlier quoted context omitted.

Is 320x180 generally enough for anything interesting?

Animal Well uses 320 x 180 https://en.wikipedia.org/wiki/Animal_Well (In fact I partly made this app so I could make an Animal Well clone.)

I'll check it out.

Would it technically be possible, without too much difficulty, to increase 320 x 180? Just wondering!

Re: Show HN: 90s.dev – Game maker that runs on the web

#40
post #37

Earlier quoted context omitted.

Animal Well uses 320 x 180 https://en.wikipedia.org/wiki/Animal_Well (In fact I partly made this app so I could make an Animal Well clone.)

I'll check it out. Would it technically be possible, without too much difficulty, to increase 320 x 180? Just wondering!

Technically it is possible right now. If you create usr/config.jsln (sample file is in sys/default/) and set its size, the screen automatically resizes to it.

I didn't document this because I'm not sure it's the right decision. Allowing screen resize does make it more flexible, but also leads to decision paralysis for most users, who 320 x 180 is probably perfectly sufficient for.

That was one of the genius moves of pico8, which tic80 failed to capture: offering the perfect set of orthogonal parameters for you, so you can just make stuff.

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