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Show HN: See Kickstarter successes and failures

thekickbackmachine.com

31–40 of 66 posts

Re: Show HN: See Kickstarter successes and failures

#32
post #27

"Success" should be more than just getting funded, it should be following through with the project. I could "kickstart" a trip to the moon with no engineering knowledge, and a budget of $5000, and by this metric I would be "successful". Probably within an hour if I properly attached the ideas of unseating a major tech company, and using android to do it. Also video games. That doesn't mean I went to the moon. It mean…

I think this tool is geared to people who want to create kickstarter projects that are successfully funded. It isn't geared to people trying to figure out which projects will end up delivering.

Success in the context of Kickstarter means you raised your money. Just like a successful round of venture funding means the company was able to raise money (and not necessarily deliver a real product).

Re: Show HN: See Kickstarter successes and failures

#33
post #27

"Success" should be more than just getting funded, it should be following through with the project. I could "kickstart" a trip to the moon with no engineering knowledge, and a budget of $5000, and by this metric I would be "successful". Probably within an hour if I properly attached the ideas of unseating a major tech company, and using android to do it. Also video games. That doesn't mean I went to the moon. It mean…

>I could "kickstart" a trip to the moon with no engineering knowledge, and a budget of $5000, and by this metric I would be "successful". Probably within an hour if I properly attached the ideas of unseating a major tech company, and using android to do it. Also video games."

BLHack: Your idea is interesting, but a bit vague. Could you send a brief summary of the project? Please find enclosed $500k just in case you need a seed for you know whatev. Looking forward to more: your new board.

Re: Show HN: See Kickstarter successes and failures

#34
post #27

"Success" should be more than just getting funded, it should be following through with the project. I could "kickstart" a trip to the moon with no engineering knowledge, and a budget of $5000, and by this metric I would be "successful". Probably within an hour if I properly attached the ideas of unseating a major tech company, and using android to do it. Also video games. That doesn't mean I went to the moon. It mean…

But how would you define "success"? For example, let's say that Ouya delivers the consoles to those who funded the project, but after a year or two, it dies out from lack of developer interest. Would you define that as a "success" because it delivered, or would you call it a "failure" because it died out?

For Kickstarter projects, I think it's better we use more precise terms, like "successfully funded", rather than the vague "successful".

Re: Show HN: See Kickstarter successes and failures

#35
post #27

"Success" should be more than just getting funded, it should be following through with the project. I could "kickstart" a trip to the moon with no engineering knowledge, and a budget of $5000, and by this metric I would be "successful". Probably within an hour if I properly attached the ideas of unseating a major tech company, and using android to do it. Also video games. That doesn't mean I went to the moon. It mean…

>I could "kickstart" a trip to the moon with no engineering knowledge, and a budget of $5000, and by this metric I would be "successful". Probably within an hour if I properly attached the ideas of unseating a major tech company, and using android to do it. Also video games." BLHack: Your idea is interesting, but a bit vague. Could you send a brief summary of the project? Please find enclosed $500k just in case you n…

Here's a really nice computer render of the moon. Also, we filmed this in a coffee shop and know how to use shallow depth of field to demonstrate to you that we KNOW WHAT WE ARE DOING!

Re: Show HN: See Kickstarter successes and failures

#36

I wish I could upvote this 100 times. I run a website in the tabletop RPG space, and there is an average of 1 new kickstarter per day for someone trying to fund their new game, new module, new idea, new iphone dice roller, new virtual tabletop, etc. They all point to the massive successes, but very few seem to understand that failure is a definite possibility. Thanks for putting this together and I'll definitely be t…

Agree, great resource. Also, cool podcast.

Re: Show HN: See Kickstarter successes and failures

#38
post #24

Looking thru http://www.thekickbackmachine.com/browse/all/ it appears the projects are overwhelmingly successful. In the first 163 project, just under 75% were successful. Am I interpreting this incorrectly, or are projects funded successfully an overwhelming majority of the time? jQuery('h2:contains("Successful")', 'div.caption').length; //successful jQuery('h2:contains("Unsuccessful")', 'div.caption').length; //uns…

[deleted]

Re: Show HN: See Kickstarter successes and failures

#39
This is a great tool! Along with Kicktraq (http://kicktraq.com/) and Kicksaver (http://www.kicksaver.net/ - I made this a while ago), there are now third party projects like this for every stage of a potential campaign, from the planning stages to last-minute rescues.

We're all lucky that Kickstarter's pages are so pleasant to scrape.

Re: Show HN: See Kickstarter successes and failures

#40
post #18
post #17

As soon as I realized how difficult it was to find a comprehensive list of failed Kickstarter projects, I frantically began building a private database of them so that I have the data if I ever need it. Information on failed and cancelled projects is really quite valuable for anyone wanting to launch a successful one. If I'd gotten around to it, I might have tried to build something like the KickBack Machine, but see…

The launch date is on the page, in a list item, like this: Launched: Jun 18, 2012

Indeed, the launch date is there, but it's only accurate to the day. To figure out the actual launch date+time, you need to look at the deadline and subtract the project duration, both of which can be found in this element on each page:

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