Earlier quoted context omitted.
Claude 3.7 recently failed to finish Pokemon after getting stuck in a corner and deciding it was impossible to get out
not our agents a hierarchical approach would be superior. add rl to claude and it's gg
Show HN: Beating Pokemon Red with RL and <10M Parameters
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Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#321. Doing things humans do for fun. 2. Doing things that AI is horribly terrible at.
?
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#33Are there any uses for AI yet that aren't either: 1. Doing things humans do for fun. 2. Doing things that AI is horribly terrible at. ?
Autonomous drones
Financial fraud detection
Scheduling of trains/buses/etc
I personally do like chatbots but you probably don't
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#34Can't Pokemon be beaten by almost random play?
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#35Are there any uses for AI yet that aren't either: 1. Doing things humans do for fun. 2. Doing things that AI is horribly terrible at. ?
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#36Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#37Can't Pokemon be beaten by almost random play?
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#38What an awesome project! I'm curious - I would have thought that rewarding unique coordinates would be enough to get the agent to (eventually) explore all areas, including the key ones. What did the agents end up doing before key areas got an extra reward? (and how on earth did you port Pokémon red to a RL environment? O.o)
Re: Show HN: Beating Pokemon Red with RL and <10M Parameters
#39Ah, very neat. Maybe some day the “rival” character in Pokemon can be played by a RL system, haha. That way you can have a “real player (simulated)” for your rival.
a cool idea, except that battling actually doesn't even matter to the ai. if you look at what the agent is doing during a battle, it is sort of spamming options + picking damaging attacks. it would be a stretch to say that agents were 'good' at battling...