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Show HN: Blunderchess.net – blunder for your opponent every five moves

blunderchess.net

31–40 of 40 posts

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#31

I love this concept of taking a game, making one rule change, and suddenly the game has a whole new feeling to it. This may be old news for some but I just discovered this rule that makes tic tac toe incredibly fun to play with my kids: only the last three moves of each player stay on the board.

I’ve heard that one of the ways to writing good science fiction is to take the world as it is now, and imagine what would happen if you changed just one thing. This feels like a good rule in general to iterate on things in the real world that have been known to work or be fun, etc.

I think that’s one reason The Expanse is a compelling series. It’s largely the same everything except “what if we could generate propulsion without the need of massive volumes of fuel?”

I think Fallout is also similar: “what if the transistor wasn’t invented until much later?”

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#33
post #17

Accepted someone's challenge then they gave up after turn 5. This has the age old probably in online chess of people abandoning games and even accounts to preserve their ego

Author may be able to adapt stockfish to play this variant

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#34

I once had the idea to take this to the extreme and make a version where you only control your opponent's pieces, so in terms of this game: blunder after blunder. Hardly having any chess experience, I'm not sure how interesting it would be. There's a good chance it essentially turns the one to start into the winner. Every few moves like here might work a lot better.

Sounds like a similar idea to antichess. Antichess is also (sadly) a solved game assuming perfect play.

antichess is about eating pieces - it differs a lot from standard

the "true answer" is sometimes called misere chess - but it isn't talked about much or as popular

optimal misere strategy seem to be winning (almost) all the pieces - and then forcing checkmate onto yourself with force

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#35
post #12

Has anyone worked out good strategy for this variant? At first think, I'd think Player 2 has an advantage because they are the first player who is able to make a move for their opponent and then _immediately_ play a move for themselves that exploits it. And, I suppose there might be some strategy where it's important not to expose yourself to potential shenanigans of this kind. So I'm wondering how this game looks fo…

I've had a lot of success bringing a knight out first and playing a generally defensive game.

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#36

Tried the local version and the only blunder given was to White after move 5 & the rest of the game played out normally. Some blunders in the code perhaps?

The tricky thing about playing locally is that white and black will always alternate- so if you're not paying close attention to the turn order at the bottom, it appears as if it is playing out as normal chess. However the turn order is five normal moves, followed by two blunder-for-opponent moves, repeating

Very cool! Maybe the board could rotate when it’s your turn agin on opposition colour?

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#38
post #21

My teenage niece is getting solid at chess, but I can still beat her handily. So we came up with a fun handicap the last few times we’ve played: Every third turn, my four year old daughter gets to move for me. She doesn’t know the rules so she chooses a piece and we give her the full rundown of options where that piece can legally move. Neither of us can influence her choice, but there’s some degree of psychological…

I love that! A very similar situation was also the inspiration for this variant- a beginner friend and I wanted to play but make the game less serious and more funny

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#39
post #36

Earlier quoted context omitted.

The tricky thing about playing locally is that white and black will always alternate- so if you're not paying close attention to the turn order at the bottom, it appears as if it is playing out as normal chess. However the turn order is five normal moves, followed by two blunder-for-opponent moves, repeating

Very cool! Maybe the board could rotate when it’s your turn agin on opposition colour?

yeah good point, something like that could definitely help

Re: Show HN: Blunderchess.net – blunder for your opponent every five moves

#40

This is very interesting! I recommend that you add a visual indicator of where you currently are in the normal/blunder cycle, and whose turn it will be when.

the turn order is shown at the bottom. although i do think it could be improved. adding additional highlighting around "power plays" (moving opponents piece, then immediately own piece) could be helpful
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