Show HN: ESP32 RC Cars
31–40 of 66 posts
Re: Show HN: ESP32 RC Cars
#32The big issue with FPV, and the reason it stayed on analog tech for so long is because of latency. How is the latency for this project?
Re: Show HN: ESP32 RC Cars
#33What are the battery requirements for such feed combo (RC + FPV + servo)? From experience, how does this translate to play time?
Re: Show HN: ESP32 RC Cars
#34What is the approximate price of the car components?
Hi, thanks for the feedback. I have updated the README with the materials I used:
I bought everything for this kit from aliexpress:
Car chassis: https://www.aliexpress.com/item/32830665408.html Electronic speed control: https://www.aliexpress.com/item/1005007716682815.html Battery holder: https://www.aliexpress.com/item/1005006283625827.html 2 18650 3.6v cells or 7.4v battery pack (I have used both, cells are more flexible for other projects) ESP32-CAM: https://www.aliexpress.com/item/1005001468076374.html (Very important to get one with external antenna and and I used the 170 degree fisheye camera) Bluetooth Gamepad (I used a PS4 controller)
Re: Show HN: ESP32 RC Cars
#35before you get a ESP32 CAM (I love em) consider one with an external antenna it may be wise to read this https://www.reddit.com/r/esp32/comments/r7kqtt/esp32cam_supe... I got fairly bad frame rate until I tried some of the advise
Re: Show HN: ESP32 RC Cars
#36Just one last thing, if you like the project, the coolest thing you can do for me is let anyone you know looking for a remote developer to hit me up. I am a Ruby-on-Rails developer at heart but would also consider robotics gigs. Thanks!
Re: Show HN: ESP32 RC Cars
#37Re: Show HN: ESP32 RC Cars
#38Earlier quoted context omitted.
FPV today is largely using ExpressLRS[0], an open protocol for running FPV quads' control links (also using esp32 usually) Video for FPV quads on the other hand is divided: some use analog (mostly because when you lose signal, it's a gradual loss rather than complete loss + a reconnection process), while others use 802.11-based communication which is actually quite competitive. Walksnail Goggles for example use 802.1…
Walksnail is not 802.11 based. If anything it is loosely 802.16 based. Likewise DJI OcuSync is more like LTE than anything else. 802.11 is not a good fit for FPV video and trying to use it has held non-proprietary-Chinese video systems back quite a lot.
Re: Show HN: ESP32 RC Cars
#39before you get a ESP32 CAM (I love em) consider one with an external antenna it may be wise to read this https://www.reddit.com/r/esp32/comments/r7kqtt/esp32cam_supe... I got fairly bad frame rate until I tried some of the advise
Re: Show HN: ESP32 RC Cars
#40The big issue with FPV, and the reason it stayed on analog tech for so long is because of latency. How is the latency for this project?
FPV today is largely using ExpressLRS[0], an open protocol for running FPV quads' control links (also using esp32 usually) Video for FPV quads on the other hand is divided: some use analog (mostly because when you lose signal, it's a gradual loss rather than complete loss + a reconnection process), while others use 802.11-based communication which is actually quite competitive. Walksnail Goggles for example use 802.1…
I'm sure it exists, there probably just not much market for it.