Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
31–40 of 254 posts
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#32Did anyone else find the Design Patterns page? It's a score board with a goal at 100%. I love this so much.
I was looking for ages and still haven’t found this.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#33Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#34I replayed Half-life 2 recently and was struck, even without high-res texture packs, how amazing the game still looks today.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#35I replayed Half-life 2 recently and was struck, even without high-res texture packs, how amazing the game still looks today.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#36Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#37Did anyone else find the Design Patterns page? It's a score board with a goal at 100%. I love this so much.
”Design patterns used 82%.
When all of the patterns get used, I will delete the project and rewrite it in Rust. With no OOP.”
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#38You said it's compatible with hardware from 15 years ago, but one of the examples have the graphical complexity of half-life from about 25 years ago, could this engine be optimized further to run on hardware from that vintage or at least closer to? Would be pretty cool making games that can run on a Ryzen 9950x 32 thread monster but scale all the way down to a 1Ghz Pentium III and a Voodoo 3.
It seemed to work fine, but I did have some issues with the Direct3D 9 renderer. The renderer works fine on other computers, so I have no idea if it's a driver bug (Intel tends to have buggy drivers) or if it's a bug on my part.
The biggest problem with using old hardware is drivers. Older drivers will only work on older operating systems and it's difficult to find C++20 compilers that will work on them.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#39"A thing should be a thing. It should not be a bunch of things pretending to be a single thing. With nodes you have to pretend that a collection of things is a single thing." Just want to say this line was great, very Terry Pratchett. Feels like something Sam Vimes would think during a particularly complex investigation. I love it and hope you keep it moving forward. Haven't gotten a chance to mess around with it, bu…
The project looks awesome though.
Re: Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines
#40I wholeheartedly agree with the turbo bloat problem. Machines are so much more powerful nowadays, but most programs feel actually slower than before. Very cool project. And the website design is A+
I don't understand the term "turbobloat", never heard it before (and I've made games), the author doesn't define it and a quick search returns the submission article on Kagi, while nothing relevant at all on Google. So, what does it mean? Just "very bloated"? Edit: Reading around on the website and seeing more terms like "Hyperrealistic physics simulation" makes me believe it just means "very bloated".